Overland Review | Gamemag

Survival simulators with elements of a bagel have long been actively copying each other’s ideas. New studio project Finji tells the story of another apocalypse, where the population of America decreases sharply under the pressure of an invasion of alien creatures. You and a group of survivors need to move from the east to the west coast of the United States, replenishing resources and picking up new people and even animals as you travel.

World Overland divided into seven thematic sections from the city to the forest and desert, each of which is filled with a set of random stops. Between them you can choose a route, taking into account the remaining fuel.

The gameplay consists of two components. In the first campfire with a group of survivors, you determine the goals of the next stop, choosing between replenishing gasoline, finding resources or saving survivors.

Sometimes you can find on the map a new car or a point where the merchant will offer valuable tools for exchange, but any route requires fuel, which is the most important resource of this game.

Fuel can be found on the ground in cans, drained from abandoned cars, generators and gas stations.

The stop itself is made in the style of a diorama, on the territory of which you must cross the terrain, avoiding contact with monsters and collect new resources, fuel or survivors. All this happens in a step-by-step mode, where the characters, like the monsters, have an available set of actions in one turn.

Using a pipe, grenade or branch, you can try to kill an alien, but new ones will replace it. Getting out of the car, refueling or picking up items takes one move, which you can cancel by considering the consequences before making a final decision.