Patch 7.28 for Dota 2 almost killed Outworld Destroyer – his win rate dropped to almost 30% (the worst indicator among all heroes). However, the 7.28b update radically changed the situation: Valve significantly strengthened the character, and Outworld Destroyer immediately became a frequent guest in matchmaking. However, on high MMR, the hero began to be actively taken not only on the mid lane, but also on the hard lane – to the third or fourth position. Currently, Outworld Destroyer is among the top 30 most popular heroes among professional players. Most of all this character trains David Moo Hull of Sadboys, in his games we will analyze the potential of Outworld Destroyer.
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Prior to patch 7.28b, Outworld Destroyer’s pickrate was just over 1%. The very next day after the update, this indicator increased to 4-9% (depending on the rank), and the hero’s winrate also increased by almost 5%. Since the release of the patch, Moo has played 21 matches at OD – 15 of them ended in victory for the American esportsman.
So which position should you choose?
Outworld Destroyer is great in both offlane positions. As a “four”, he can successfully drag around the map and control the runes due to his high speed. At the same time, on the lane, he is effectively exchanged with the enemy support thanks to the first ability. However, Moo showed that the hero realizes his maximum potential precisely in the third position due to his high tempo. He confidently stands on the lane – farms without problems and has the ability to kill enemy heroes, after which he quickly takes out the first items and immediately connects to the team. One Meteor Hammer bought at the tenth minute is enough to start crushing your opponent. In midgame, having a good network, Outworld Destroyer deals a lot of damage and penetrates opponents with a high level of armor.
Initial procurement and further assembly
The initial purchase from most professional players is identical: six Tango, two Iron Branch, Mantle of Intelligence and Circlet. Sometimes “fours” at the start took Boots of Speed and three Tangos, but not all of them, since Outworld Destroyer has a high base speed – 325. Most players on the “three”, like Moo, were in no hurry to buy a boot until the ninth. tenth minute.
First of all, the hardlaners collected Null Talisman and Magic Wand, after which they took Ring of Health and Ring of Regen. Thanks to two abilities that help to finish off enemy creeps without any problems, by the eighth minute Moo brought himself a ready-made Meteor Hammer and only after that he would finish building Tranquil Boots. Having a high rate of mobility and regeneration due to items, Outworld Destroyer began to move around the entire map by the tenth minute.
Talents and skill build
The skill leveling for most players on Outworld Destroyer was the same. At the first level, take Arcane Orb, at the second – Essence Flux, at the third – Astral Imprisonment, after which the improvement of the named second spell continues. Ultimate is learned at the sixth level. Next, the passive is brought to the maximum, and only then – the first ability.
About talents, opinions of Moo and, for example, iceiceice differed: the first takes +200 health at the tenth level, and the second prefers +15 attack speed. Then both esportsmen choose +30 movement speed. At level 20, the opinions of the players differ again, but Moo is more likely to choose the left talent. At level 25, the Third Position Outworld Destroyer favors + 2% Arcane Orb Damage.
How to proceed in the game
Moo has been playing the lane quite aggressively since the second level. He constantly attacked enemy heroes with his first ability. Whenever he was in a lane with an active “four” that had offensive spells, Moo did not hesitate to constantly exchange health or even dive under the tower. At the same time, he almost did not sink in resources: quickly purchased rings gave high health regeneration, and mana was always enough due to a passive ability (Moo almost never carried Clarity or Mango for himself).
After receiving the ultimate, Moo almost immediately implemented it even into the enemy “five”, forcing the carry to go into the forest. Since by the seventh or eighth minute he had Meteor Hammer ready, by the tenth minute he was demolishing the opponent’s tower, after which he immediately pulled over to the top line or to the center and continued to put pressure on the enemy buildings.
Who should be banned?
Considering what we’re talking about Outworld Destroyer as a “troika”, not a mid lane, shouldn’t be too afraid of direct counter picks. However, Moo is most uncomfortable in the game with mobile heroes with control or silence, which quickly close the distance, like Nyx Assassin, Puck, Batrider and Pangolier. A pair of Grimstroke and Riki can be unpleasant on the lane. Moo also had difficulties with illusionists, as well as heroes who have summoned creatures – Beastmaster, Visage, Lycan. Due to the fact that the Outworld Destroyer’s abilities no longer deal area damage, it is difficult for the hero to deal with the summons.
If you want to ensure yourself a calm laning, you should get rid of Shadow Shaman and Wraith King – both, due to control and high starting damage, can take out the Outworld Destroyer. Ember Spirit, Void Spirit and Razor will also be unpleasant. A tank support with control, such as Tiny (iceiceice, for example, plays such a combination) or Spirit Breaker, is perfect as a “four” to pair with OD. Moo has shown a good combination of Outworld Destroyer and Phoenix, she does a lot of magic damage early on. Due to the balance between control and damage, the combination with Shadow Shaman was also successful – Moo with the teammate simply destroyed the enemy Weaver and Snapfire in the lane.
How do you like Outworld Destroyer after 7.28b patch? In what position do you find it most useful?