Our review of Rainbow Six Siege: Blood Orchid

Few would have bet and instead the community, demonstrating attachment and support even when things were not really great, has convinced Ubisoft to believe and insist on the project. The results are there for all to see for a title that has received constant free updates and above all aimed at improving the gameplay from time to time.It was all started with Operation Health but Blood Orchid goes one step further by modifying many of those elements to change the metagame deeply,

 

without giving up the basics that the community liked so much. It’s been almost a week since the launch of the third season and although the players are still getting used to the news and the many balances we can already give an opinion on this huge update.

Our review of Rainbow Six Siege: Blood Orchid

INTENSE DEVELOPMENT

Let’s start from the essential information: the Operation Blood Orchid update, followed by another patch for further fixes, weighs the beauty of 42 GB on PC in case you want the complete package containing the HD textures, 26 GB for the update normal and about 15 GB

 

instead for the update on Playstation 4 and Xbox One. Fortunately it is not a cumulative update to the client on your hard disk, which translates to a lower weight of the game thanks to the optimization of some elements. An excellent news especially for those who play on consoles, with an increasingly narrow space to deal with. The optimization also brings some improvements in performance, especially for what concerns loading times.

 

Mesh and Texture have been made lighter by weighing less on memory and transforming some heavy maps, such as Kafe Dostoyevsky, in settings that are more easily digested even by somewhat older systems. Unfortunately, on the most performing PCs all these changes will be almost irrelevant, but those who are used to playing on a mid / low range PC will notice noticeable improvements in almost all environments.

 

Be careful not to confuse these optimizations with a reduction of the overall quality, given that Rainbow Six: Siege, continues to keep to the standards dictated by its output, indeed, many small tweaks can not fail to escape the most attentive eyes.

 

With regard to Texture, in fact, many of the pre-existing operators have been revisited to align them with the new entrances and the visual impact has been perfected thanks to a solid update of the skeleton construction for animations, further improved compared to a few months ago.

 

In short, this Blood Orchid is a real revolution and classifying it as simple DLC would be at least reductive, if not entirely wrong. A work of this caliber on a free update is not usual to see but the technical and aesthetic changes do not stop only to operators.

 

The most important change is related to the new lighting system, away from realism to offer players better gameplay. Now it is possible to see through windows and cracks without being blinded by reflections and excessive lens flare, a solution that has led the defenders to act more aggressively than in the past, being able to anticipate the movements of the assailants or at least have the same chance to hit first. The reflexes on surfaces and even the effect of smoke grenades were also improved,

 

a flaw that Rainbow Six: Siege carried with it since its very first appearance. Now the smoke is more dense and credible but above all it is read correctly by the client making it display the same way to all players in line of sight, which unfortunately previously did not happen by giving unwanted and random benefits. a solution that has led the defenders to act more aggressively than in the past, being able to anticipate the movements of the assailants or at least have the same chance to hit first.

 

The reflexes on surfaces and even the effect of smoke grenades were also improved, a flaw that Rainbow Six: Siege carried with it since its very first appearance. Now the smoke is more dense and credible but above all it is read correctly by the client making it display the same way to all players in line of sight, which unfortunately previously did not happen by giving unwanted and random benefits.

 

a solution that has led the defenders to act more aggressively than in the past, being able to anticipate the movements of the assailants or at least have the same chance to hit first. The reflexes on surfaces and even the effect of smoke grenades were also improved,

 

a flaw that Rainbow Six: Siege carried with it since its very first appearance. Now the smoke is more dense and credible but above all it is read correctly by the client making it display the same way to all players in line of sight, which unfortunately previously did not happen by giving unwanted and

 

random benefits. effect of smoke grenades, a flaw that Rainbow Six: Siege carried with him since its very first appearance. Now the smoke is more dense and credible but above all it is read correctly by the client making it display the same way to all players in line of sight, which unfortunately previously

 

did not happen by giving unwanted and random benefits. effect of smoke grenades, a flaw that Rainbow Six: Siege carried with him since its very first appearance.

 

Now the smoke is more dense and credible but above all it is read correctly by the client making it display the same way to all players in line of sight, which unfortunately previously did not happen by giving unwanted and random benefits.