“Our engine works just awesome”: World War Z creators share their impressions of the PlayStation 5 and Xbox Series X

As part of a large interview with Saber Interactive CEO Matthew Karcham Wccftech portal could not help but touch on the upcoming next-generation consoles Playstation 5 and Xbox Series X.

To begin with, he was asked about what attracted the developers of the studio most in the case of future consoles from Sony and Microsoft.

“In the case of both platforms of the next generation, we are attracted by a number of features. We are big fans of full backward compatibility and crossplay. We are aware that fans have invested a lot of money in their game catalogs, and it’s pretty interesting that they continue to play along with new projects In addition, for both platforms, we note the importance of social initiatives and how easy gamers can interact with their games not only on the console, but also on other platforms, and finally, it’s worth mentioning the computing power of the new devices. As developers, we like to have more options available when creating games! “

Saber uses a proprietary engine to develop its own projects. Swarm engine, which is known in the hit action movie World war z was able to render simultaneously about a thousand zombies on one screen. How much more impressive could this number be if the game was created taking into account the computing power of next-generation consoles?

“That number could be bigger, much bigger. The next generation of consoles Swarm Engine works just amazing. Those things that we can create on new systems will significantly change the gaming experience. We could talk about what we have already done on new consoles, but still too early. “

Karch also commented on a set of features and capabilities of a single graphic DirectX 12 Ultimate APIwhich was recently submitted Microsoft company. Apparently, Saber intends to fully use it in its future games, which, of course, is good news, since DirectX 12 Ultimate will be available for both PC and the next generation Xbox.

“Yes, we plan to use several new features in our future games DirectX 12 Ultimate. Work is underway with API-based global lighting and real-time reflection technology Directx Raytracing. We’re excited about the new features introduced in the latest DirectX update and are always looking for ways to optimize our games by taking advantage of new technologies. “

See also: Huge discounts: Ubisoft cut prices on Far Cry games and offered to play Far Cry 5 for free

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