One of the most malevolent bosses in Hades was supposed to be the main character – Igromania

Role-playing roguelike Hades became one of the most popular games of the past year, the game has earned not only excellent sales, but also a lot of awards – including the LGBTQ community Gayming magazine… But, as it turned out, she could have become completely different.
Co-founder Supergiant Amir Rao during a discussion in Clubhouse admitted that from the very beginning the studio planned to make a game about Theseus, who is getting out of the labyrinth in Crete, and it should have been called Minos… Moreover, each passage was supposed to be a new retelling of the myth of Theseus and the Minotaur.

There were problems with this main character: as Theseus, he looked too “typical” and impersonal. And when they began to add special features to him, he ceased to be perceived as the hero of a famous myth. And then the creative director Greg Kasavin proposed another protagonist: the son of Hades, who is trying to escape from his father’s kingdom.

As Kasavin noted, we do not know much about the world of Hades, the ancient Greeks seemed to be afraid to talk about it in detail. He suggested: what if we just don’t know something, for example, that Hades has a son? And the story, presented from a different angle, turned out to be much more interesting and promising.

As for Theseus, they made him a purposeful but self-righteous boss who does not listen to anyone. Not the most pleasant personality traits fully correspond to the ancient myth: he abandons Ariadne, who saved him, and because of his negligence, his father dies. However, the developers managed to bring something genuine and sincere into the image: friendship with the Minotaur-Asterius.

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