https://www.youtube.com/watch?v=Vt-8RG1jxzg
The game strongly encourages exploration and gathering. You are free to interrupt or pause any, even a plot task, and start searching for shrines or completing a side quest.
At the very beginning of the game, you can choose your own horse and give him a name, then immediately calling him in any part of the island. If you are tired of riding, then there is the opportunity to use quick teleportation to already open points on the map or liberated settlements.
In addition, the game uses beautiful and very atmospheric navigation using the wind. It is worth noting a point on the map and drawing on the touch panel, as a gust of air along with flowers and grass will show you the right direction.
Pumping help with the search for special points will give you wind help in finding important objects and places. However, even without this, you can always count on the tips of the magic birds that will lead you to the hot springs or a place to contemplate nature.
Sometimes, to complete a task, you need to carefully examine the area for traces of sand or clay, and then follow them without any special effects, such as The Witcher Sense.
The game itself implies a central story that can be safely put aside, side missions to help the inhabitants of the island, legendary stories and special stories of central characters. To join them, you only need to complete one of the 9 chapters, but you can finish most of it without touching the main plot.
All stories are interesting and clearly made by hand. During the passage, I did not meet a single cloned side quest or a repeat quest. Each story is unique in its own way.
At the same time, no one forces you to carry out missions to liberate villages if you do not want to receive legendary armor or help one of your comrades. You can just go along the gold marks to the plot finale.
As it has already become fashionable, Tsushima actively uses the concept of gray morality, where there are practically no positive characters. Your allies have dark secrets, the hero is ready to betray the ideals of the clan for their own survival and the salvation of the island, and the opponents have their own compelling excuses.
Quests are quite confusing with many arches, from which you will learn more about your allies and their motivation. During one of the stories, you can see the atrocities of the Mongols, and then find out what caused the decisions of one of your closest friends.
Betrayal, depression and dishonor go here hand in hand throughout almost the entire game.
One of the main features of Ghost of Tsushima is its absolutely incredible work with the visual component. And it’s not just about technology, but rather about the titanic work of the art director and the department of artists.
Leaves flying in the wind, diverging circles on the lake from frightened birds, forests filled with fireflies, or sparkling sky after a terrible fire – all this looks incredibly beautiful.
Clothing is dirty in dirt and blood, traces remain on different surfaces, and grass and folds of clothing flow with gusts of choppy wind.
Each boss battle is an epic battle with a pathos production and incredible design. Ghost of Tsushima is a celebration of proper stylization and an ode to the inner beauty of Japanese nature, which create an incredible game atmosphere and immerse you in an amazing world of bright colors and visual enjoyment.
In Ghost of Tsushima cruelty and betrayal reigns. There are almost no completely detailed scenes of chopping off limbs, but blood flows like a river. At the same time, fierce fights are replaced by admiring nature, when you really want to open a volume Basse and read: “The moon is over the mountain. Fog at the foot. Smoke fields. ”
The quiet overflows of koto and drum beats along with the sounds of water create a deep atmosphere of Japanese film classics, where grasshoppers chirp in the tall grass to the sound of a falling bamboo.
Especially for aesthetes, the authors left Japanese voice acting and Russian subtitles, adding a switchable movie filter in the style of films as a bonus Akira Kurosawa.