One developer has been making Hexoplanet strategy for four years – review addiction

Max Gittel, an independent developer from Germany, four years ago began for fun to make a game about the development of alien planets. But over time, I noticed that the “optional” project eventually grows into something more. And now he introduced Hexoplanet

Hexoplanet is a strategy, the main characters of which are intelligent independent robots that transform planets and make them a new home for their owners, people.

The Hexoplanet world is built on a hexagonal grid. The basic concept resembles Factorio and Satisfactory: we build plants and factories, build supply chains, study new technologies, collect resources, produce finished products and ship them where needed.

Hexoplanet is expected to come out next year on PC.

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