The coronavirus pandemic reminded many of the events in World of warcraft: in 2005, due to a minor game error, Azeroth was swept by the “Corrupted Blood” plague. Even then, scientists saw in this a model of future epidemics.
Server administrators “launched” the “virus” into the game, they infected one of the game items. For the first day, it covered 7000 characters, and at the peak of the epidemic, 88% of the server population was infected. And then the organizers of the pandemic explained their goals.
The epidemic was not deadly, but “educational.” Players approached the second wave of infection with a set of protective measures: cosmetic masks, antibacterial spray and published tables of infection symptoms.
NPC constantly warned players about the need to maintain a distance in any conditions and assisted the “sick.” And all the measures taken had an effect: the second wave covered only 42% of the population.
According to the idea of the organizers, a manually created plague was not particularly dangerous, it only slightly reduced the characteristics and slightly slowed down the heroes. They wanted the players to see firsthand how the virus spreads and how to protect themselves from it.
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