Video games have long grown up. Today, it is a complex art, the result of joint work of musicians, writers, artists and programmers. Games raise important questions, talk on socially important topics and sometimes reject its very foundation – the gameplay.

All this is fine, but the more valuable projects are not forgetting about their roots, putting it at the center of the gameplay, using all the other elements in order to strengthen it.

It works so NIOH . This is primarily a game, it is pretty mundane sense – here interesting swinging a katana and cut through the demon in half.

It would be interesting and outside of any context, but how quickly such entertainment would be tired? We will talk a lot about the mechanics disassemble the way the game works and feels.

But do not forget that in many respects thanks to the story, carefully reproduced Japanese mythology, music and the fine work of artists and designers to swing katana not get bored during the 70 hours and that are required to complete the walkthrough.

Nioh often referred to as a clone of Dark Souls, but it is too bold statement. The game may seem like the first few hours – as long as you have not forgotten how samurai art and will not begin to actively use the racks.

In general, the soul stands Nioh combat system: a high for the slow but powerful strokes, lower for lightning, but weak attacks, middle, of course, a balanced option.

Changing not only strikes a character, but also the way he goes from enemy attacks – from serious rifts in Dark Souls , to rapid jerks in Bloodborne .

The game does not force immediately understand these subtleties, the first Lego levels run from the comfort of a universal-pillar. But then you have to learn.

Some opponents so quickly alternate attack, what to say to them is possible only from the low rack. Others receive significant damage from only the most powerful blows. This is only the most simple examples. Sometimes it does, and in most hitting animations.

Same rolled in a high rack hero cuts from top to bottom – when run into spiders and “zombie” crawling on the ground, this attack will be so helpful.

But select the counter for a specific enemy – this is only basis, more often you will encounter enemies with so rich a set of attacks that stands should be changed directly in combat. This is especially true bosses.

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Review of Nioh.  Game Review - Image 3

Another pillar Nioh combat system that distinguishes it from the Dark Souls – energy “ki”, then replacing endurance.

Just one caveat is changing the dynamics of battles – if the character has spent all the energy and punch missed, for a couple of seconds, he will be stunned and is available for finishing moves. Critical damage, of course, provided – you do here in the complex, is not it?

Because of this particular duel is often turned into a hunt not for health, namely endurance: try to knock the enemy off balance, to inflict maximum damage with a single blow.

It turns tense and exciting, especially in the battles with the restless spirits who can be summoned on the spot death of other players – it was they who set the heat.

Review of Nioh.  Game Review - Image 4

There is one more nuance: clicking a special button after a series of attacks, you can recover a significant portion of ki – that this technique should learn to use as soon as possible.

At the first level it seems stupid, but closer to the middle of the game, believe me, you without it will be very “uncomfortable.” Besides, thus retarding character dispels aura, which periodically creates daemons.

Many bosses, and enemies of the ordinary, being in this aura, instantly restore stamina – keep in mind. Time to deal with the nasty aura is often more important than the knock out enemies spirit.

During the game mechanics are often criticized, but for my taste it even further deepens the fight, even though it can get confused in the buttons.