You know when there are those bugs in video games that just don’t get squashed with updates and patches? Well, the infamous stuttering plane in PlayerUnknown’s Battlegrounds is one of these. This bug saw the cargo plane stutter at the start of a new round which often led to it being immobile in the air. Luckily the guys over at Bluehole Studio have finally fixed this issue in this week’s latest update.
There is also a few new tweaks here and there in the week 16 patch, like the invisible doors, and the ability to fire a weapon while underwater is no longer a thing you can get away with. The patch notes also reveal that you will no longer need to press “F” to open doors that were previously destroyed by grenades and other explosives.
While there is no actual new content in this week’s patch, the bug fixes and tweaks are surely enough to make players happy. Take a look at the full patch notes below on all the client changes and bug fixes you will notice when the update goes live sometime today.
Client performance
- Optimised Care Package airplane
- Improved UI performance
Bug fixes
- Fixed an issue where the starting airplane became immobile in sky at the very start of a round
- Fixed inventory display issue on 4:3 resolution
- You can always spectate your teammate’s screen in colour now
- You can no longer fire weapons in a vehicle from underwater
- Fixed an issue when you could not pick up mags from some areas of the lobby (starting island)
- You no longer have to press the F key to pass through doors destroyed by grenades or Red Zone bombs
- Fixed an issue whereby if you got knocked out while zooming in with a scope, you won’t be zooming in when revived
- Fixed an issue when grenades were not available to throw periodically
- Fixed an issue of armed weapon not getting displayed on HUD UI, when switching weapons with number keys while having inventory open
Are these the changes you were waiting for? Let us know in the comments and ICYMI, check out our recent two-hour stream below.