Studio 343 Industries published the April development progress update Halo: Infinite… This time, the blog was entirely devoted to the PC version of the shooter.
Halo: Infinite will be the first main series in many years to hit the PC concurrently with its console release, and 343i immediately made it clear that a lot of attention was paid to the release of the game on personal computers… The team’s goal is to provide PC gamers with what they expect, make the connection between PC and console versions of Halo: Infinite as seamless and seamless as possible, and ensure that all customizations and features are available regardless of their preferred gaming platform.
“Our goal is for PC [Halo: Infinite] worked harmoniously with console players so you can easily play with your friends regardless of platform. Honestly, it’s a real challenge to make something that is so customizable and advanced, but at the same time accessible and cross-platform, “- said project manager Mike Romero.
“This will be Halo, made by PC players for PC players,” added 343 Industries Producer Jeff Guy.
More PC Port Details:
- Native support for a variety of input devices, including keyboards, mice, Xbox controllers, and third-party gamepads;
- Full support for UltraWide and Super UltraWide monitors throughout the game;
- Gameplay, UI, cutscenes, animations and more will work in any aspect ratio (4: 3, 16: 9, 21: 9, 32: 9 or wider);
- The game will have advanced picture settings, including frame rate, angle of view (FOV), graphics quality and much more;
- FOV on PC and Xbox consoles is capped at 120;
- Supports dynamic scaling of the resolution to maintain the specified frame rate and high performance;
- The same action can be assigned to three keys at once;
- It is possible to hide or customize the user interface at your own discretion;
- You can enable the display of the FPS or ping counter;
- Full support for crossplay and transfer of accumulated progress between PC and Xbox consoles;
- You can join friends via Xbox Live, Steam or Discord no matter what platform they play on;
- Supports the ability to create a local multiplayer server on a PC, which can also be joined by Xbox players;
- In ranked matches, the division of players is not by platform (PC vs Xbox), but by the type of control (controller or keyboard / mouse);
- Halo: Infinite’s anti-cheat is not based on third-party DRM protection and is built directly into the Slipspace engine. It tracks suspicious players by their behavior.
New screenshots of the PC version in UltraWide format and comparison of pictures with different aspect ratios and FOV levels:
Halo: Infinite will be released this fall. Immediately on the day of release, the project will be available for free download to all subscribers Xbox Game Pass…
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