My Friend Banana: My Friend Pedro: Ripe for Revenge Review

Based on an old flash game My friend pedro hooked from the first seconds already during the announcement. The main character in a dashing jump shot from two hands in different directions in the best traditions of gan-kata, and all this was flavored with a crazy story about a banana in need of help and our silent hero, ready to incinerate endless hordes of bandits. Having sold in excellent circulation on all modern platforms, the game was supposed to be developed, and unexpectedly for everyone, it turned out to be mobile.

Continuation subtitled Ripe for Revenge, made in the spirit of the original, but with more emphasis on cartoonishness. The basis of the game has remained the same – you are also required to clear the levels from gangsters and other asocial representatives of society, and naturally to do it with style. The developers managed to transfer the controls to a convenient gesture mode.

By holding down anywhere on the screen, we choose the trajectory along which we will jump, when you slide your finger, the hero will roll, and to shoot at the enemies you just need to click on them when they are in the affected area, until they have a “reaction” in the form of a circular timer, after which they will shoot. These three simple tricks are used to control the whole game. By the way, most of the chips from the original, that is, two-handed shooting while riding a skateboard or ricochet shooting from a frying pan remained here. True, all of them are implemented at a primitive level and are used strictly under certain conditions, which is why the spirit of experimentation has disappeared.

The developers have not forgotten about the deadly bike racing. But if in the original it was a kind of side-scroller, now more and more resembles the genre of “runner” familiar to mobile devices, where you need to dodge obstacles by jumping and “tap” enemies, albeit without rigid division into lanes and with almost the same control.

The creators decided to distribute the game without microtransactions, but in the form of two versions: free and paid for 279 rubles… The main difference is in the number of lives and saves. If in the paid version, after an unexpected death, you are rolled back to a checkpoint, and after leaving the level you can then continue from it, then the free version is like a survival race. You only have one life, and you must complete the game in one gulp, because there are no saves. By the way, this is very doable – My Friend Pedro: Ripe for Revenge lasts only a couple of hours, and there are no really difficult moments in it, everything is pretty fair.

In addition to lives and saves, the paid version also offers an additional mode. If you basically have a lot of time, and the results are evaluated only by the local combo system (which, however, also depends on the speed), then in the “Fever” mode you are pressed by a timer, which can be replenished with constant movement and kills. The counter moves from level to level, thereby forcing you to quickly and quickly adapt to the situation and get to the exit in the form of a green door. It turned out to be a kind of speedrun, but with a timer.