Much deeper than “The Witcher 3”: The developers of Cyberpunk 2077 spoke about the role-playing component of the expected game

Fan resource NetRunner 2077dedicated to Cyberpunk 2077, shared a new interview with Miles Toast of CD Projekt RED… During the conversation Toast noted that “Cyberpunk” is a real role-playing game, and “much deeper” compared The Witcher 3

“It seems to me that people easily forget that Cyberpunk 2077 is primarily an RPG. You see? Choices in customizing your character, in his skills, talents, looks, dialogue is a key part of the whole adventure. It feels like some people look at our game and think that since it is in the first person and allows you to shoot weapons, it means that they are waiting for a regular shooter. Such a judgment is too superficial. In many ways, Cyberpunk 2077 is a much deeper role-playing project. rather than The Witcher 3 “, – said the developer.

Another curious moment – this is a matter of freedom of movement, or rather, we are talking about the countless different doors that players will meet on their way. Of course, not all of them will be able to enter freely, but where necessary, the designers took care of creating natural and non-destructive restrictions

“We try our best. It will not work to put a bouncer at every door in the game world. But in those locations where we need to restrict you somehow, for example, when during a story mission you meet a door through which you cannot get through, we we add some natural block, but the number of doors in Cyberpunk 2077 is much, much more than in The Witcher 3. While working on The Witcher, once, for fun, I counted the total number of doors in that game, and I got it value, approximately equal to 2,500 doors. In Night City, for obvious reasons, there are incomparably more of them “, – Miles Toast shared a funny fact.

Release Cyberpunk 2077 should take place on November 19 at Playstation 4, Xbox one and PC… Already at the start, the game will support new generation consoles Playstation 5 and Xbox series x… And after some time, the project will be available through the cloud service Google Stadia

Read also: “We Did the Right Thing”: Phil Spencer Releases Halo Infinite Shooter for Xbox Series X

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