NVIDIA has released an update for Minecraft with RT support. We tell you how to put it, what it gives and how it works on the RTX 2060, 2080 and 2080 Super.
The first is the easiest: download and run ready-made worlds with Ray Tracing support. Officially, they go under the brand name NVIDIA, but the well-known modders like Razzleberries, Dr_Bond, GerminiTay and BlokWorks are responsible for them.
And the last, third way is to create your own textures. And here we come to how NVIDIA generally added raytracing to Minecraft. The answer is simple: she redrawn all the textures and added additional layers of “materials” to them. The bottom line is that the usual Minecraft textures are collected in two layers – the image itself and the alpha channel, which indicates which parts are considered transparent. NVIDIA added four more to them: metal, radiation, roughness and normals, which add volume to the textures. With their help, each cube receives a physical description, on the basis of which Ray Tracing works with all its refractions and reflections of rays.
Firstly, the most obvious problem: for “rays” you need a video card from the RTX series. Secondly, it should be not just any, but very powerful card from the RTX series. See for yourself. The simplest of them, 2060, is barely pulling the new Minecraft at a basic level of playability. That is, in Full HD with maximum settings, exactly 30 fps and 22 frames of 0.1% are obtained. In other words, it does not slow down, but for Minecraft it’s somehow not enough. In QHD 2060 does not export at all – there it turns out even less than 20 fps.
However, senior cards in the new mode do not feel much better. RTX 2080 and 2080 Super in Full HD produce 45 and 47 frames at 36 at 0.1%. In QHD, they are in the region of 27-29. That is, also still playable, but with friezes. But in 4K Minecraft does not draw out any of the cards that we had on hand – there is a maximum of 13 fps with frequent failures of up to 11 frames.
However, getting a normal frame rate is still possible, and even by 2060. Apparently, realizing how complicated the algorithm was put into the game, NVIDIA added the DLSS option. In fact, this is a cunning upscale, when the game is rendered not in Full HD, but in 720p, and then due to the tensor cores it rises to the desired resolution. Usually the quality of the picture deteriorates, but in the case of Minecraft cubes, the changes are almost imperceptible. But fps grows be healthy: the result of 2060 rises from 29 to 50 fps in Full HD and to 39 in QHD. Senior cards are pulled up to 60 frames, and in 4K they give out 38-40 fps.
Was there any point in adding raytracing to Minecraft, time will tell. It seems to us that this is just technology for the sake of technology. Although I must admit that after playing a couple of hours with RT turned on, I don’t feel like going back to the classic schedule.
Game tests (frames per second) | |||
Minecraft rtx | |||
GPU | RTX 2080 Super | RTX 2080 | RTX 2060 |
Full hd | |||
All max | 68/38/23 | 79/77/53 | 71/40/22 |
RTX, DLSS | 71/60/59 | 70/60/59 | 50/40/39 |
RTX | 47/38/37 | 45/37/36 | 29/23/23 |
QHD | |||
All max | 72/40/24 | 77/53/46 | 71/39/22 |
RTX, DLSS | 61/51/50 | 58/48/47 | 39/32/32 |
RTX | 29/23/23 | 27/22/22 | 17/14/14 |
4K | |||
All max | 70/40/26 | 76/52/44 | 69/36/23 |
RTX, DLSS | 40/33/33 | 38/32/31 | 25/21/20 |
RTX | 11/13/10 | 10/10/10 | 8/7/7 |