Microsoft has shared new details on how backward compatibility works on Xbox Series X and Xbox Series S on the Xbox Wire blog.
- Backward compatible games will run natively on console hardware, without forced acceleration and clock speed reduction… This will allow games to run many times faster than on the original platform, resulting in higher and more stable frame rates, as well as rendering at maximum resolution and visual quality.
- Games without HDR support will get it via the option Auto HDR… Auto HDR works at the platform level and does not require additional developer intervention. In addition, because it is enabled by the console hardware, it does not require any performance overhead for the processor, GPU, and memory storage.
Sample picture with SDR and HDR:
- Backward Compatibility Engineers Develop New Methods for Doubling Frame Rate… Only select games where physics or animations are not tied to FPS will get an increased speed.
Double frame rate example in Fallout 4 on Xbox Series S. The game will run at 60 FPS:
- The resolution for select Xbox 360 games and all Xbox Original games will be increased to 1440p on Xbox Series S and 4K on Xbox Series X using the Heutchy method already used on Xbox One X.
- Almost all games with backward compatibility will feature 16x anisotropic texture filtering.
- Cloud storage on console will soon be free for all owners to make it easy to transfer saves from Xbox 360… This currently requires Xbox Live Gold.
Microsoft says it will spend over 500,000 hours testing the entire catalog of games with backward compatibility by the time the new consoles are released.
Xbox Series S and X will go on sale on November 10th.
Read also: Mobile tactics: XCOM 2 Collection announced for iPhone and iPad…
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