With Micro Machines World Series Codemasters has wanted to recover the essence of the series without adding too many flourishes or techniques or pla
yable, although it is true that in this last case presents some interesting additions that I will comment later. Therefore we are facing a title of clear arcade focus and suitable for all types of users, which gives the best of itself when it brings together several simultaneous players : the more, the better.
This way you can participate up to four users at a time in local mode and up to twelve if we decide to play online , being able to do it in differen
t ways and both solo and by teams. And although it is a game that can also be perfectly squeezed in its individual facet, that is very clear this fact, wins many integers in its multiplayer side (something that has always happened in this saga). A feature that needs to be taken into consideration.
Diversity and simplicity
Micro Machines World Series presents several different modalities like Elimination, Capture the Flag, etc. (although some of them remain blocked from start) and two fundamental types of competitions: racing and fighting in combat arenas.
The first ones are the traditional ones in the series, and they have not been seen too modified in this new edition of Micro Machines. Throug
hout 10 circuits (a rather small number from my point of view) we must show that we are the best at the wheel of a good variety of different vehicles with their own qualities, a dozen, from ambulances to police cars, classics, tanks, etc. And if we have enough money, it is possible to customize the appearanceof all of them.
The development of the races is quite fun and offers arcade competition of the best quality
The development of the races is quite fun and offers arcade competition of the best quality. From a chopped zenith perspective we must follow interesting and interesting paths (work tables, kitchens, etc.) and full of obstacles, from toasters t
Precisely these weapons acquire a much greater importance during the great innovation that has been introduced in this delivery of the
tiny cars: the battle mode. No less than 15 different combat arenas await us, an amount that in this case does seem much more plausible, locations that allow us to get involved in shots and cakes against 11 other pilots to show that, besides running, we are also given everything very well related to destruction.
This last option can be enjoyed through several different modalities, and adds a layer of additional interest to a game that is already as simple in its approach as fun. And that is, after all, what it is about. It is not the most original or striking game in the world, I have it more than crystal clear, but it has certainly made me have a great time during the last days.
What I do not understand very well (or nothing, directly) is why Codemasters has not decided to design a delivery for Switch, someth
ing that I have already mentioned in passing at the beginning of this analysis. And it is that as it happened with Rocket League, title that in a few months will debut on the Nintendo console, I consider that precisely this type of ga
mes (simple, ideal to play anywhere either alone or in a multiplayer plan and that technically they do not need much power) are the best and most easily adapted to the characteristics of Switch. Codemasters has recently stated that they are “studying” this possibility, but for now there is nothing safe about it. We hope that in a while they will give us good news about it.
Technically in Micro Machines World Series we are looking at a nice, colorful game that offers us a collection of circuits quite striking, a
lthough not too generous in those dedicated to classic competitions (races). Its textures, polygonal load, level of detail and other elements are not nothing of the other world, that is undeniable, but this series has never stood out for enjoying exquisite production values, so it was something expected and assumed.
The sound is not that it is anything to write home about, but at least it is worthy of praise that the developers have bothered to locate the full title in our language. The soundtrack goes more unnoticed, while the effects are made with success and encourage the tests a lot.