We are in a similar environment to that seen in Metal Gear Solid and Survive sees its story begin exactly after the end of Metal Gear Solid: Ground Zeroes , before then by The Phantom Pain. After the explosion of the Mother Base, in the sky there is a split that corresponds to a wormhole, an opening that allows you to travel from one point of the universe to the other, thus creating a parallel reality. If Big Boss and Miller can save themselves from being sucked out of this incident, the same can not be said of some soldiers who remain imprisoned in a new world with the collapsed Mother Base and now reduced to a cumulative sheet they are stuck in the ground. In this new land, which looks like an alien world, our soldiers will find themselves struggling against creatures that seem to be infected with some strange genome, which has deteriorated their body and made them closer to zombies than to others. THE’ goal will survive and find out where the wormhole led them. The title will be played both in co-op, with three other players, or in single, with independent missions that will be completed by what will be the plot, not strong and predominant as in the previous chapters.
Identikit is, in any case, very simple: we are in front of a third-person shooter with elements of survival from ours and also a hint of tower defense, as well as we were able to denote during our test . The goal was to reach an area marked on the map and activate a raw material extractor, immediately assaulted by creatures representing the opponents of that in single, with independent missions that will be accomplished by the one that will be the plot, not strong and predominant as in the previous chapters.
Identikit is, in any case, very simple: we are in front of a third-person shooter with elements of survival from ours and also a hint of tower defense, as well as we were able to denote during our test .
The goal was to reach an area marked on the map and activate a raw material extractor, immediately assaulted by creatures representing the opponents of that in single, with independent missions that will be accomplished by the one that will be the plot, not strong and predominant as in the previous chapters. Identikit is, in any case, very simple: we are in front of a third-person shooter with elements of survival from ours and also a hint of tower defense, as well as we were able to denote during our test .
The goal was to reach an area marked on the map and activate a raw material extractor, immediately assaulted by creatures representing the opponents of we are in front of a third-person shooter, with elements of survival from ours, and also a hint of tower defense, as we have been able to denote during our test.
The goal was to reach an area marked on the map and activate a raw material extractor, immediately assaulted by creatures representing the opponents of we are in front of a third-person shooter, with elements of survival from ours, and also a hint of tower defense, as we have been able to denote during our test. The goal was to reach an area marked on the map and activate a raw material extractor, immediately assaulted by creatures representing the opponents of Metal Gear Survive.
The environment we found was clearly inspired by Metal Gear Solid V, so reusing scenarios, environments, and even animations was so predictable that it did not even come as news. But first to sneak into what was our skirmish with three waves to be rejected, we have found ourselves in a sort of hub game where you can practice and shoot our fellow mates to get acquainted with the equipment chosen as well as with the class we selected: we had the choice between two different types, namely the Fighter and the Shooter, as well as selecting sex, male and female. Having made our choice, the equipment responded to what our basic features were: in addition to the gun guns and even the silenced guns, at our disposal – after choosing the Shooter – we also had a futuristic arc, capable of launching powerful arrows incredibly useful against certain types of opponents, albeit very slow.
Among our opponents, we did not notice a great variety: the “zombies” were shown in two different types, the first one that took on the same mechanics of the real zombies and the second which instead put us in front of bombs armed with legs, clearly ready to burst but very weak to the ankles, weak point immediately taken aim.
Capable of launching powerful arrows incredibly useful against certain types of opponents, though very slow. Among our opponents, we did not notice a great variety: the “zombies” were shown in two different types, the first one that took on the same mechanics of the real zombies and the second which instead put us in front of bombs armed with legs, clearly ready to burst but very weak to the ankles, weak point immediately taken aim.
Capable of launching powerful arrows incredibly useful against certain types of opponents, though very slow. Among our opponents, we did not notice a great variety: the “zombies” were shown in two different types, the first one that took on the same mechanics of the real zombies and the second which instead put us in front of bombs armed with legs, clearly ready to burst but very weak to the ankles, weak point immediately taken aim.