Last year the company Blizzard Entertainment announced its desire to actively combat the unfair behavior of players in its multiplayer projects, wishing to provide all users with the most attractive and comfortable network environment.
To this end, the developers have implemented machine learning algorithms for analyzing complaints and in-game chats into their work. And as claims Allen Brack, the president Blizzard Entertainment, already now initiatives to eradicate “toxicity“have borne fruit…
“One of the things you need to do to make a game fun is to make sure there is room for a wide variety of people, regardless of background or personality. We’ve said before that we rely on machine learning algorithms for to track player complaints about inappropriate behavior and posting offensive content.
These systems work well in Overwatch and Heroes of the Storm. Thanks to them, we are able to quickly penalize players violating the rules, thanks to which today we can clearly see how less toxic our in-game chat rooms have become, as well as track the general decrease in unscrupulous behavior. A few months ago, these algorithms also worked in World of Warcraft, where users who do not want to behave correctly now find themselves blocked twice as fast. In the future, we are looking to further improve the speed and efficiency of this content regulation system, “explained the current president of Blizzard Entertainment.
Right now Blizzard Entertainment is creating Overwatch 2 and Diablo ivand also preparing to launch World of Warcraft: Shadowlands…
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