In just twenty minutes of demo, it has become apparent that this title unites two worlds so peculiar to a single extravagant mashup: the richness of colors and the variety of Mario’s environments blends perfectly with the hilarious Rabbids sketches,
while The distinctive personality of the characters accompanies the player in every cutscene, short and fun.
The controls are quite simple and the tactic does not want to be as challenging as possible: the two movement and attack actions can be executed in any order , the movement distance is really wide and even allows you to inflict some extra damage to any enemy before reaching the final position. Once you have unlocked these skills you can activate it at the end of the turn as the third option, so a truly huge range of possibilities that also helps casual gamers enjoy a gameplay that is usually challenging and thought for the most demanding.
Even the movement can get a significant boost by jumping on its mates, while tubes and other elements allow for fast moving from one side to the other of the playing area that often evolves even vertically. Attack power and success rates are also simplified : 0%, 50%, and 100% depending on whether the person undergoing is behind a full coverage, a shelter or full view, while the attack points of the weapon determine the damage inflicted.
We find ourselves in the Mushroom Kingdom, just outside the Peach Castle, while being overlooked by a strange portal in the sky from which some Rabbids arrive that begin to unleash the chaos in the area.
Next to Mario “land” two other Rabbids dressed up by Peach and Luigi who join the Italian plumber and leave with him to go to restore order in the kingdom.
A very simple and guided exploration phase allows us to enjoy the ambience by collecting coins and solving short puzzles by which to collect new weapons and more, while through bridges we are catapulted into battle by starting the shift phases.
The map usually extends in square or rectangular form and is interwoven by some walls or other objects to use as patches, more or less effective depending on the height. Shifts feature two actions per character and we control three of them, while the enemies have no fixed number, and in some battles may even become dozens. The goal is usually to eliminate enemies, but at times it may be reaching a certain area, as in the last demo where we also met the giant Rabbids, slow but strong, and a Chain Chomp, the “carnivorous” ball of Mario’s games attacks any character in sight, friend, or enemy.
Attack power and success rates are also simplified : 0%, 50%, and 100% depending on whether the person undergoing is behind a full coverage, a shelter or full view, while the attack points of the weapon determine the damage inflicted.
During the exploration you can unlock, buy and equip new weapons each with special effects and critical opportunities, so that you can poison or kick off enemies; from time to time, however, the cute scenes show us the Rabbids in all their madness.
Around the worlds
Like any Mario that respects Mario + Rabbids Kingdom Battle is based on a central world, the one in the demo, the Mushroom Kingdom with the Peach Castle, from which four other worlds can not be found. The Rabbids we fight are not bad but possessed by an external force from which they are released when we defeat them: the warp effect that follows their “death” in fact transfers them directly to the Peach Castle through the portal in the sky mentioned earlier.
Single player mode occupies a main position but the game also boasts a co-op modewith challenges to be faced on either a single console and by connecting two ad-hoc.
Finally, it is not excluded that post-launch support can lead to additional content release, although for the time being, Ubisoft considers the current product as finished, especially considering a good longevity ensured by the re-playability of the worlds. By continuing this story, you will get boosts and powers capable of unlocking areas of previous worlds inaccessible.