Mario Kart Infinite Battles
Let’s start by pointing to the unpublished contents of the package, that is, the new battle mode, preferably in multiplayer, local or online, on one or more consoles. How will he remember who has played the original version of the title, the only type of battle since then was that with the balloons, whose goal was to hit the enemy until he eliminated all the balloons he carried with himself.
To this are added another 4: Guards and Thieves, Bob-Carpet Bomb, Capture and Steal the Guardian Sun. In the first, we will be careful to chase opponents, lock them in a cage at the center of the track, or avoid them, releasing our enemies captured by a button at the center of the arena; in the second each time we open a box we will get a bomb, but apart from this peculiarity the rest will be similar to what is done with the simplest balloon battle; in the third we will fight the last blood to get coins, but as in the race we can lose it simply by being hit; in the last one there will be a sun in the field and passing over it we will become the guardians, wins those who hold the control for a longer time.
The options for filling each match are many, from the ability to play teams or individually, up to the choice of one of the eight available arenas. wins those who hold the control longer.
The options for filling each match are many, from the ability to play teams or individually, up to the choice of one of the eight available arenas. wins those who hold the control longer. The options for filling each match are many, from the ability to play teams or individually, up to the choice of one of the eight available arenas.
Play as you want, with who you want because, yes, you want it!
The most important aspect of Mario Kart 8 Deluxe is, however, the multi-player nature, which finds in its new nintendo console its twin soul.
Playing in two, three, four and up to eight with multiple consoles connected to each other and up to 12 on the net is something that has rarely been seen. Beyond some machininess in the synchronization phase, once entering the group, challenging in tournaments, races and battles was something immediate and fun. The only point is splitscreen on the same portable console, a fortune setting that required an excessive proximity to the 6-inch screen and still did not allow it to have the same control of the means we would have had with Switch all for us.
The controls also undergo the same treatment, with the single joycon not losing in functionality but unfortunately in ergonomics, resulting not always comfortable and sometimes not as accurate as we would have liked.
Not only because, beyond the possibilities offered by the multiplayer, the hybrid nature of the console allows us to play everywhere, so we have no more excuses to get unprecedented to the Sunday tournament or to the challenge of Thursday night, bachelors against marriages.