Immediately about the main thing: there is still no information about the release date of the project. Developers do not want to throw empty promises down the drain and “feed” the audience with hyphenations. However, Mundfish promised that “there is not too long to wait.”
Active production of Atomic Heart began in 2018, while the studio itself was formed in March 2017. The developers admitted that from the very beginning they wanted to be engaged in an AAA-class project, but due to a lack of resources, they had to spend part of their time on preproduction.
The game will have 2 endings, and you shouldn’t expect much variability – after all, Atomic Heart is not an RPG, and the plot is linear.
“We’ve put an important moral choice in the hands of the player closer to the finale because we want to nudge the community to argue and talk about the themes we have laid down in history. We want you to draw your own conclusions and make your own decision, not imposed from above. “
As for the system requirements, then about them Mundfish promised to tell closer to the release, but you should not worry in advance: the team wants everyone to be able to play the game, so they will work hard on optimization.
“Until the very last day, we will do our best to reduce the minimum system requirements, and we are not yet completely sure how far we can go.”
By the way, on PS4, the game already boasts stable performance. The developers have assured that they do not intend to abandon the consoles of the previous generation.
The game will have controlled vehicles
What else is known about Atomic Heart
DLC is out of the question: the developers have made it clear. that they do not share the policy of companies that “cut the game to pieces and make financial plans on how to milk the audience further”. Perhaps add-ons will appear in the future, as some content from the main campaign had to be cut.
When asked about fans’ help with translating Atomic Heart into other languages, Mundfish replied that they are open to suggestions, but only if they are of decent quality.
“We are true quality fanatics. We want any translation to be as literary as possible, any voice acting super professional. But if suddenly a recognized team appears who wants to help us or a “pirated” translation that the audience will appreciate, we will definitely respond. “
Gameplay should be expected without loading screens. The team admitted that the work is not easy, but worth it, because “the downloads are outdated.”
On the question of whether the next trailer will be devoted to the gameplay of the game, the developers did not give a clear answer.
“Perhaps … Hmm. Perhaps … we really have to move on to a new portion of the gameplay. Or not, what do you think? “
Atomic Heart is preparing for release on consoles and PC, and with the release it will be added to Xbox Game Pass…
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