Egyptian mythology is always captivating. And the protagonist of the Tomb Raider series is next to Nathan Drake or Indiana Jones one of the favorite icons of fantastic archeology. Lara Croft and the Temple of Osiris skillfully mix these two incentives, following the super bright wake that marked the Guardian of Light and improving what was his greatest success,
the cooperative . The sexy tomb looter of tombs returns to the isometric perspective and the jugabilidad thought to share in a precious trip to the underworld of the Pharaonic era and the search of more mysterious treasures of the History. With a new graphic engine to take advantage of
PlayStation 4, Xbox One and PC –platforms in which it debuts at the moment, in physical with the Gold Edition on PS4 and PC -, Eidos and Crystal Dynamics take what was a fantastic idea with this pure sequelthat any player will enjoy, follower of the dungeon crawler or the mechanics Tomb Raider. A successful hobby while we wait for Rise of the Tomb Raider .
Perfect integration between puzzles, platforms, action and exploration is what we find here, now conjugated in a much more organic and natural way, in this new
Lara Croft that, although it is very continuista with respect to the first delivery and no longer surprises us as the trip to the Mayan heart in cooperative to two, at least it does expand all the elements that made up that first foray seen from above and outlines some playable details to make it more intuitive and fun.
The Temple of Osiris changes over The Guardian of Light one feature especially, its multiplayer to four instead of two, but there are more things that are expanded or perfected. Not enough to talk about something really new, unpredictable and surprising as it happened more than four years ago with this super fruitful and successful experiment that enchanted all kinds of players.
Trip that changes its layout and construction on the fly as we approach it with one, two, three or the four characters. That is, this Lara Croft and the Temple of Osiris changes its approach and design of puzzles or fierce battles on the fly, adapting the architecture of the game according to the simultaneous players that form the squad, from a single ( singleplayer ) to four
(in local or online cooperative). And that’s a wonder of the level making that will invite us to play it both accompanied and alone, since the way to solve the riddles of environment, to face the traps of the stage or the impressive final bosses and waves of his minions is quite different depending on how many we are in this dangerous, precious and exciting expedition.
The ground falls, there are switches that activate all kinds of mechanisms and traps, lots of treasure chambers to plunder, water, fire, explosive spheres, trembling pillars and platforms, and a great divine enemy that will not let us advance in peace, the resurrected Set. All the great icons of Ancient Egypt, fantastic temples and deadly traps,
and the Tomb Raider series are more than ever in The Temple of Osiris, now with the puzzles as the main component playable throughout the extensive and more open scenarios , what the fan of Lara is passionate about. We are facing a game of isometric
perspective and dungeon crawler format that does not really have much to do with Diablo and other hack and slash, because here more than the format rolero and of luteo -which are also- the roads cut by large gates prevail and other obstacles where the player or players must find a way to clear them and move on.
Levers and switches hidden or to push at the same time with others, and heavy giant spheres that lead to a gap where they fit perfectly suppose the simplest and
most usual puzzle of the hundreds of dead ends that we will find, but there is much more and it is admirable how they get complicated little by little, demanding astuteness to find the solutions but also reflections and nerves of steel to
execute them. The ability of each character lets us find concrete resolutions for each situation, although there will be times when it is better to stop and think a little before acting. If the enemies leave us, of course, because in The Temple of Osiris there is also a strong component of armed combat , with explosives, traps to use in our favor, etc.