Until Bethesda frantically trying to keep indoor studios afloat, making new projects temporary exclusives Playstation, MMORPG The Elder Scrolls Online looks like a monolith providing a steady flow of funds into the pockets of the publishing house. However, this does not mean that in ZeniMax Online all is well.
The game’s servers have been operating since 2014, and during this time, the developers have developed their pace, consistently releasing four add-ons a year. Last year, they were merged into seasons that tell a single story across four expansions.
However, such a pace is exhausting, which can be clearly seen from the state of the project. The studio simply does not have enough time to solve old sores. For example, we are talking about optimization. There were attempts to rectify the situation, but they did not yield the desired results. The last time, the players had to pump the entire client, because the developers completely rebuilt it, throwing out excess resources. Eventually The Elder Scrolls Online lost about 30 gigabytes. Creators Call of duty it remains only to learn.
However, users were also promised to improve performance and solve the problem with draw range and texture loading. And here everything is not so rosy, and the result varies from location to location. For example, in southern Elsweyr, the textures on the characters are loaded quite quickly, but in Orsinium this is a problem. And now buildings may not appear in this location, offering you to watch wooden platforms hanging in the air instead of houses.
However, there is also a positive: now the priorities are more or less correctly distributed according to the drawing range, thanks to which you will no longer slip into invisible lamp posts.
Before moving on to criticism The Elder Scrolls Online – Greymoor, I want to mention the addition Dragonholdwhich ended Season of the Dragons. It clearly demonstrates the problems of TESO, which only worsened in “The Dark Heart of Skyrim”.
The story is puzzling and made very poorly, because we are offered two plots, sewn with white thread. In the first half, we help Sai Sahan rebuild the Dragonguard (predecessors of the Blades) to fight the dragons terrorizing the area. And then the developers suddenly recall the unfinished arch from Elsweyr, in which the dragon Calgrontid tries to become the new god. All this is perceived rather strange, and the authors still have not fixed a whole bunch of different bugs.
FROM Greymoor things are even worse. Now the studio is actively fixing bugs, releasing patches weighing eight gigabytes, but at the start there were many moments that broke the game, which still have not completely disappeared. So, I still periodically go crazy with the target designator, offering to go to completely left locations. In the early days, it was impossible to sell the stolen goods, because an error window popped up (and this is on PS4), and local global activities (Gloomy Storms) could fail and not trigger events.