In February, it became known that Bioware working on restart Anthem. Sources Kotaku shared information last fall, and in winter it was officially confirmed by the head of the studio Casey hudson.
Today, the team said that development is progressing, albeit very slowly. Head contacted Bioware austin Christian Dailywho shared blog details about the game.
He said that he was at home, so he was forced to combine work and family. The developer even posted a photo where he is sitting on a sofa with a child in his arms, surrounded by dogs. Despite this, Daley takes a responsible approach.
According to him, incubation (employees use the term internally, meaning developers step back and experiment / prototype to improve the moments that they believe have failed, ”explains Daly.) the Anthem team has begun work, and has already begun to evaluate its design hypotheses.
“We are a small team of around 30 people who are paving the way to achieve their first key goals. Spoiler – this will be a long process. And yes, the team is small, but the whole point is not to rush and return to planning. A small team provides us with flexibility that a large team cannot afford. ”
The Daily said that BioWare Austin is going to regularly publish appeals from developers to show and talk about changes and progress in the processing of the game. The team wants to be as transparent as possible by including the community in the discussion. The studio promises from time to time to stream or show “some cool concept art on social networks.”
Earlier it was reported that BioWare wants to rethink the main gameplay cycle, adding clear goals, motivating tests and progression with valuable rewards, but at the same time try not to change the structure of the game – flights and battles in the sci-fi world will remain in place.
Read also: Soon Nioh 2 will receive the first storyline addition “Tengu Apprentice” – Team Ninja told what to expect from the PS4-exclusive
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