It runs between asphalt and gravel with the review of WRC 7

The driving games market is a special niche, made up of high-speed enthusiasts that every season scrutinize on the shelves to see that title that, better than the others, manages to restore perfectly the sensations of the track. In recent years, with the passage of the official license of WRC in the hands of Kylotonn Games, Dirt has almost always been the boss but the 2017 could see the situation overturn because the

 

French house is presented on his third attempt with a chapter finally revolutionized from the foundations and ready to compete on equal terms with the best exponents of the genre.Of course, if we were to compare WRC 7 to the quality achieved by P

 

C simulators in Project Cars, the gap would still be extremely open, but on consoles and for Rally games the competition is now really a step away. So let’s see what has changed and what the WRC offer consists of this year.

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CONTENTS IN THE FIRST PLACE, BUT ARE THEY ENOUGH?

WRC 7 gets its official license and arrives at the test benches with over sixty tracks, thirteen official rallies and a more than satisfying vehicle fleet, which forgets the historic cars to focus on the cars of the current season. This new chapter is not a mere graphic and technical update of the predecessor as we said at the beginning but a real complete rebuilding of the driving structure,

 

physics and even the car models. Great progress has been made in each segment and the final yield, both visual and in terms of steering wheel response, is really satisfying.From the initial menu you can decide one of the many activities to play, where the main course for the players is always a full-bodied career mode, probably not as articulated as those seen in the Milestone titles of the past years, but still able to keep you busy for several hours.

 

Above all it is able to give you a general brushwork of the game, with increasing difficulty and a challenge that is well suited to the skills of your virtual alter ego. It starts with a two-year contract in one of the WRC Junior teams and, step by step, you fight to stand out against your opponents. The team has a marginal role in this case and what matters are the goals at the end of the season,

 

with goals ranging from simply placing in the first positions to winning a certain stage or doing better than a direct rival. Unfortunately there are no significant rewards and there is a lack of the feeling of growth or the possibility of doing something more between one stage and another but the simulation basically concerns the life of a driver and we make it enough. But we can take advantage of the forty-five virtual minutes between the various races to fix the car and repair any damage suffered,

 

choosing an extremely simple scheme on which of the ten elements at our disposal put a hand: from the tires to the gearbox, going from body and engine until you get to the steering. If choosing the semi-pro difficulty these interventions have a minimal relevance, since you will almost always arrive intact at the end of the races, increasing the level of simulation and the influence of the damage

 

will be very important to choose to adopt a strategy related to our driving style seen that hardly the minutes for repairs will be enough to return to the track as if we were just out of the dealer. choosing from an extremely simple scheme on which of the ten elements at our disposal to put your hands: from tires to gearboxes, from bodywork and engine to steering. If choosing the semi-pro difficulty these interventions have a minimal relevance, since you will almost always arrive intact at the end of the

 

races, increasing the level of simulation and the influence of the damage will be very important to choose to adopt a strategy related to our driving style seen that hardly the minutes for repairs will be enough to return to the track as if we were just out of the dealer. choosing from an extremely simple scheme on which of the ten elements at our disposal to put your hands: from tires to gearboxes,

 

from bodywork and engine to steering. If choosing the semi-pro difficulty these interventions have a minimal relevance, since you will almost always arrive intact at the end of the races,

 

increasing the level of simulation and the influence of the damage will be very important to choose to adopt a strategy related to our driving style seen that hardly the minutes for repairs will be enough to return to the track as if we were just out of the dealer.