In early September, footage of the upcoming surreal game went viral Militsioner… This was understandable: the trailer depicted a giant policeman who could interfere with the player’s actions on the map at any time. The image turned out to be as exciting as it is provocative. This is what explains Attention from the state media, including the Russia 24 channel.
We are ready to present an early look of our new project “Militsioner” .https: //t.co/IMQCOYZ18L pic.twitter.com/fQfHM0Jnpz
– TALLBOYS (@mytallboys) July 17, 2023
On their channel, the developers from the Tall Boys studio even posted an excerpt of a TV report with English subtitles, after which the project was noticed abroad. The authors were contacted by representatives of the Polygon portal, who rushed to get comments on the project from “anti-government agenda” and “references to the situation in Belarus”…
First of all, the creators noted that in their game they are not trying to create an image of an evil representative of the law.
“Our goal is not to create a negative image of the police. We want to explore topics such as responsibility and strength. What does it mean to be the biggest police officer in the world? What responsibilities does it impose? He tries to be a positive hero in history. But even we ourselves do not know can he do it. “
Game designer Vladimir Semenets wrote that the material that came out was a surprise to him. He was especially moved by the words that “the studio gets paid to spread fear of people in uniform”…
“For me personally, he is first of all the personification of the burden of responsibility, and only then the fear of losing freedom and the power of power. This character is a reflection of my life in Russia,” added Semenets.
Was not ready for such close attention from television and social networks and an artificial intelligence programmer Vyacheslav Pechka… He claims that he is now under a lot of pressure over this reporting, as he has only one game project behind him. According to him, the studio is still trying to figure out how the formidable giant will interact with the player at a basic level. The game has no approximate release date yet.
Head of Development Militsioner Dmitry Shevchenko said that the image of the policeman did not come to the team immediately:
“At some point this character was the location itself, like the Zone from the movie” Stalker “by Tarkovsky.
According to him, in the original concept, the events of the game took place on a giant fish with an island on its back. Only after a certain time had passed, the team of creators realized that a specific character would be more interesting.
“The idea came to mind all of a sudden. Why not make this giant have a profession.”
The team recalled a painting by artist Andrei Surnov, which depicted a giant DPSnik sitting in a field.
“During the development process, the cop was just an ordinary tall man, and Atlanta, holding a whole city on his shoulders.”
The authors also noted that a great influence on the creation Militsioner rendered an iconic game from the team Team Ico:
“During the passage of Shadow of Colossus, there was a dramatic moment when at the end of the battle the Colossus’s intelligent gaze appeared in front of the player. The studio strives to achieve a similar feeling, and the only exception should be a more humane approach,” added Dmitry.
The giant policeman from the game will have mood swings. In addition, he is promised to prescribe thoughts and needs for food and sleep. All of these factors can affect the player, just as the player himself can affect how these body functions work for the guardian.
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