The developers actively experimented with the technology and even implemented it in the early version of the shooter about a year ago. However, the fascination with the “new toy” led to the dispersal of the studio, which is why the company decided to postpone the implementation of ray tracing and focus on the game itself.
Probably, developers will return to the implementation of the technology after the release. If everything works out – raytracing will be added after the release. At id Software many ideas regarding ray tracing. After all, this technology can be used not only for dynamic lighting, reflections and shadows.
DOOM Eternal will be released March 20 on the PS4, Xbox One, Stadia and PC. Later there will be an exit to the Nintendo Switch.