Saturday, March 13th marks fourteen years since the release of the classic God of war 2 for PlayStation 2. The game was the first project that led Corey Barlog, who replaced the creator of the first part in this post David Yaffe, and on the occasion of the anniversary, the developer decided to talk about his early experience as a game director…
Barlog, in his usual manner, gave most of the credit for the success of the game to the team Santa monica studiobut frankly admitted that he literally “had no idea what he was doing”…
“I had absolutely no idea what the hell I was doing almost all the time. Every day I felt like I was thrown onto the stage during the premiere of a musical that I hadn’t even heard of, let alone to rehearse. Fortunately, I was inspired at every step by a brilliant team. “
“And when I finished the game, I only partly figured out the mechanism of the game director. In fact, it took me many, many years to understand what it means to direct the whole project.”
God of War II has become one of the last major projects for the PS2. The game was released in March 2007, when the PlayStation 3 already existed on the market, but the success of the game proved that Barlog was quite capable of occupying the top position in development, which he later proved once again with the restart of God of War, which became one of the main hits of the PlayStation four.
Sony Santa Monica is currently working on the continuation of the story of Kratos and trains another unannounced game.
Read also: The Avengers Don’t Die: Crystal Dynamics Believes In The Future Of Marvel’s Avengers And Years Of Supporting The Game…
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