The hero of his game too ill – fatally, and perhaps from birth. He -iskusstvenno created to search for ancient artifacts “Tramp,” one of the few remaining in the world. In the hope of finding a cure, following similar to Anubis being Tramp travels through the lands of the buried time. Once there lived the Titans, and now they, like most of the locals are dead, and only the remains of a giant sometimes occur Rolling Stone on his lonely journey.
There are also the ruins of the high-rise buildings, but that happened to build their civilization, the game is silent. As for the causes of vision, where the hero again and again catches seemed to be composed of dark being. What is clear is that tramp as his world suffer from the disease, which has recently moved into an acute stage.
The rest of the story is like a jigsaw puzzle, which can be collected in many different ways, because the details given little. Including because Drifter – play dumb.
Start-up costs without words, rare NPC say successive static images, and where to go and what to do on the clear visual cues and recurring pattern.Allusions to the underpinnings of what is happening in the not obvious given the hidden places of the rocks with the texts in the alphabet, which is offered to decipher yourself.
To overpower it (or podsmotrevshih results on the Internet) will award the prehistory of the game – a few vague phrases that, if they were even printed in clear text on the main menu, would have given more questions than answers.
Under a plot and graphics. World HLD fragile, as if it is slipping from view, sometimes – when the hero covers another attack – and all covered with ink-black, exudes the dark squares.
The game is generally likes squares, and therefore pixel art here seems more than ever relevant: no way to reduce the cost of development, and another tool to emphasize the aesthetics of HLD.
Good and sound design: from ambient Disasterpeace, wrote the soundtrack Fez, leaves room for creating a sense of peace around the birds singing, and gameplay elements like sound under the flung-open trap legs.
Most video games are trying as much as possible to fill an inner world of the player, make him the desired emotions, involve in its context and to highlight what is happening on-screen action. HLD not only gives you a feeling of understatement – reticence strange, fragmentary history, fuzzy picture – but it seems a bit aloof.
It is not imposed, remains largely a personal story Aleksa Prestona and, ultimately, the game mood: as it is, everything seems to be conformable, solid and almost to the last pixel thoughtful.
But here there is no need to set up, and exactly the same game becomes annoying: ambient drives the depression, but because of the pixel image is not always clear where to go, and why? Indeed, in terms of plot rewards will not only occasionally, we will show a vision of the hero – in fact, the cutting of the screen at the beginning of the game.
In general, as a musician, he wrote in the preface to his album: “These songs do not have any relationship to anyone, because they are mine.” Aesthetics HLD – professionally made, verified, but above all the author. It does not take away the player deliberately, but to be “like everyone else” does not try.
With all the gameplay easier. As with any game of recent times, which is to pass it is necessary to learn, and not just sit up titles, Drifter compared with Dark Souls, where actually borrowed no more than Fez or old Another World, and the bugs Game forgives much more willingly, than the creation of From Software. Most of all, HLD resembles the classic “Zelda”, but with an emphasis on fighting.