In a time when trees were taller and gameplay was more important than anything else, many games were really challenging. For NES titles, more familiar in Russia under the pirate brand “Dandy”, even a special term has appeared – Nintendo Hard. Cybersport.ru examines what is behind this expression and selects the ten most hardcore games on the console.
->
->
->
->
What is Nintendo Hard?
The term for Nintendo’s truly complex titles originated in the mid-1980s. It dates back to the days of arcade machines – where games were made deliberately difficult in order to extract more coins from gamers. At the same time, the complexity did not scare away, but spurred on: the players happily threw quarters over and over again into the mouth of the digital monster in the hope of setting a record.
But what exactly is Nintendo Hard? Oddly enough, this is not only about the complexity of the game itself. In some cases, for example, long titles require passing in one sitting: if you die, you have to start over. The structure of the game itself could have caused difficulties, when the user simply did not understand what was required of him.
The NES home console carried many games unchanged from the slot machines: gamers could score in their favorite games at home, continuing to suffer from unfair difficulty. The only difference was that there was no need to lower a mountain of coins on it.
Oddly enough, titles created directly for the Nintendo console were also overstated. According to the former president of the company, Satoru Iwata, the reason lay in the fact that the developers themselves were simply hardcore gamers.
Another reason to overestimate the complexity was the desire to keep the user in his creation. If you like the game, but it is difficult, the chances of it being bought rather than rented increases.
The complexity of games came to naught already in the next generation of consoles: the SNES mostly came out with balanced titles, with rare exceptions. Nevertheless, even today, individual games and series have the same overestimated complexity. Yes, yes, this is about Souls-like. In addition to the brainchild of FromSoftware and its many clones, you can recall, for example, Cuphead, Super Meat Boy and VVVVVV.