https://www.cybersport.ru/games/articles/russkii-kolorit-zhadnost-i-realizm-pochemu-escape-from-tarkov-nastolko-populyarna

Games from Russian developers rarely successfully enter the world market, but Escape from Tarkov succeeded. Battlestate Games can be blamed for too long beta test, bugs and slow fight with cheaters, but all this almost does not affect the popularity of EfT. We tell why gamers have been stubbornly trying for several years to escape from Tarkov.

->



->
->

->

The simplicity of the idea, the complexity of the details

Do not confuse Escape from Tarkov with the “royal battle”, despite some similarities with PUBG. EfT is more like an MMO with session fights called raids here. The whole game is built on one simple mechanics, prescribed in the name of the shooter – in each game it is necessary to survive and leave the location.

As in other session games, Escape from Tarkov does not have an ultimate goal – there are not even ranks worth striving for. There is a system of progress and leveling, as well as quests, but the majority does not pay attention to them and returns to Tarkov over and over again for pure gameplay consisting of shooting, survival and, of course, loot.

All currently available locations. The player can select the desired time of day, as well as see the current weather conditions.
Screenshot: Cybersport.ru

Matches in Escape from Tarkov are held in one of seven locations – in most cases these are vast fenced areas with a dozen live players and bots. The fighters have about 30 minutes to complete their tasks or try to find loot and kill everyone who comes into view. After that, they need to get to the exit point indicated in advance.

It sounds simple, but in Escape from Tarkov there is no map, radar, pointers, markers or even nicknames over the players. That is why all beginners are advised to first study the locations offline, or at least carefully watch the streamers. Only after that it is worth starting to think about places for loot and possible collisions with other players.

Hardcore and realism

In most games, the word “hardcore” is associated with increased gameplay complexity or a permanent death mode. In Escape from Tarkov, your hero can easily die from a couple of hits, after which he will lose all uninsured equipment and collected loot – in addition to what you previously put in the pouch. Of course, you don’t have to start pumping from scratch after that, but the money for preparing for the next raid will go away for sure.

Character equipment (left) and caches (right) – the richer they are, the more they are happy.
Screenshot: Cybersport.ru

Other features of EfT relate to the “hardcore” only indirectly and more due to the desire of developers to make the most realistic game. And here you can list the mechanics just endlessly. For example, a fighter can suffer from a mass of different statuses due to injuries received – from a fracture and bleeding to tremors and dizziness, which greatly interfere with continuing the fight. The character can also get hungry, thirsty, or tired of running for a long time and frequent hits with melee weapons.

What surprised me most was the inventory system in Escape from Tarkov. Firstly, there is no one conditional backpack for everything – to use an item with a hot key, it must be in unloading or pockets, separate cells in the character’s outfit. Secondly, when reloading cartridges in a store, they are not replenished automatically – a fighter simply changes one store for another. An unpleasant surprise for those who are used to reaping R after a couple of shots.

1/2
So nothing reload or quit will not work.
Screenshot: Cybersport.ru

Given that the whole Escape from Tarkov consists of such trifles, talking about two strips of stamina, the mechanics of armor and other things is simply pointless. All this is, and the player needs to know how it works. Such elements make you think and fight differently than in other shooters – and this is one of the reasons why people continue to play Tarkov.

Attention to detail and “ganporno”

So far, ENT Escape from Tarkov lies only in a slide show during downloads and the insanely high-quality mini-series “Raid”. From all this it is known that the game takes place on the territory of Russia. And this is not a simple convention – Russian color is rushing here from everywhere. If the three treasured letters on the fence in Call of Duty are considered some kind of Easter egg, then in EfT the walls are covered with much more creative phrases.

I’m just not going to show the Goshan hypermarket – Smoked Chimney.
Screenshot: Cybersport.ru

In what other game can you find the Goshan hypermarket or the Smoked Chimney pipe cleaner? Where else do streamers have to condemn the words of the bots that are absolutely not shy in the expressions? In this regard, only S.T.A.L.K.E.R. can argue with Escape from Tarkov, but even there was no such diversity in the voice acting and overall layout of the locations.

Even more painstakingly Battlestate Games approached the development of weapons and all kinds of modules for him. Almost every gun can be dismantled to the base and restored using completely different parts, which will affect its characteristics. There are so many different modifications that even after a hundred hours in one patch you can stumble upon something new.

Of course, most players use objectively the best builds, but there are those who are willing to spend many hours creating their ideal weapon for killing. Especially for them, Escape from Tarkov has a separate menu section with 3D models, many options and the ability to quickly buy parts. Why look for ganporn on specialized sites if it is right here in Tarkov?

1/4
This is a more or less standard AK-74.
Screenshot: Cybersport.ru

Tarkov and mortal sins

From the side of Escape from Tarkov it looks incredibly boring for the average gamer. Most of the time you have to run around the location or lie in the bushes, and even at any time you can catch a bullet from some master of tactics and disguise. I myself was sure that such a game could appeal only to campers and lovers of military subjects, but Battlestate Games was much trickier.

Firstly, EfT has no direct competitors – only Arma and, accordingly, DayZ can be compared with it in terms of gameplay. Secondly, Tarkov skillfully plays with the emotions of the user. The very feeling that you can lose all your equipment and loot is constantly kept in suspense and at the same time turns every exit from the location into a personal victory.

The traditional fun in Tarkov is getting a bullet in the jaw.
Open Source Image

Sometimes it seems that the developers of Escape from Tarkov intentionally tempt players with all the deadly sins. They constantly struggle with their own greed when they run to the body of a newly killed adversary; with envy, when the streamer takes insanely expensive things from the location; with anger when their fighters fall dead from an instant hit on the head, and with sadness when they gather again in the next raid. Already here, without God’s help, it is definitely impossible to finally escape from Tarkov.

Beta game from a small indie company

Escape from Tarkov entered the stage of closed testing in 2017 – and still does not even smell like a full release. However, this does not prevent players from regularly returning to Tarkov and constantly monitoring updates. For example, now users are waiting for the expansion of the “Customs” location and the introduction of a new city map.

At the same time, EfT suffers from the diseases of any online game – bugs, cheaters and a client out of sync with the server. The developers insist that they are trying to solve all these problems, but so far they have not been able to deal with them quickly and painlessly. Blaming Battlestate Games for this is difficult, as even larger studios have been fighting for their titles for many years.

o.addEventListener('load', function () { callback(); }, false);

s.parentNode.insertBefore(o, s); } }

asyncLoad( 'https://platform.instagram.com/en_US/embeds.js', function () { window.instgrm.Embeds.process(); }, !!window.instgrm );

asyncLoad( 'https://cdn.playbuzz.com/widget/feed.js', function () {

}, !!window.PlayBuzz );

asyncLoad( 'https://static.apester.com/js/sdk/v2.0/apester-javascript-sdk.min.js', function () {

}, !!window.APESTER );

asyncLoad( 'https://wtrfall.com/widget.js', function () { if (!window.WTF || !WTF.bootstrap || !WTF.bootstrap("wtf-broadcast")) { setTimeout(arguments.callee, 50); } }, !!window.WTF );

asyncLoad( '//vk.com/js/api/openapi.js?147', function() { if (!window.$ || !window.VK || !VK.Widgets || !VK.Widgets.Post) { setTimeout(arguments.callee, 50);

return; }

$('.vk_post').each(function(i, elm) { var post = $(elm).data();

VK.Widgets.Post($(elm).attr('id'), post.userId, post.id, post.hash); }); }, !!window.VK ); })(); });