https://www.cybersport.ru/games/articles/obrusevshii-rycar-kak-king-s-bounty-obrela-vtoruyu-zhizn-v-rossii

Nowadays, the phrase “Russian game” increasingly evokes a feeling of fear, not pride: too many unsuccessful projects have fallen on gamers over the years. However, do not forget about the rare but high-profile successes of the domestic game industry. Earlier we talked about “Space Rangers”, this time it’s the turn of another series – King’s Bounty.

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When the grass was greener

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Character selection screen

King’s Bounty was originally created by American John Van Kanegem, the author of Might and Magic. The game was released in 1990 and spawned a whole subgenre of turn-based strategies, with which another series of the same Kanegem, Heroes of Might and Magic, would later be much more strongly associated.

The story of the original King’s Bounty is extremely simple: King Maximus, a wise and kind ruler, for many years maintained peace and order in a vast country stretching over four continents. In this matter, he was assisted by the Scepter of Order – a special artifact that was recently stolen by evil forces. The loss of the scepter weakened Maximus, and the kingdom quickly began to decline. The player takes on the role of one of the four heroes (knight, barbarian, paladin or sorceress) and goes in search of an artifact. Time is limited: the king is dying, and you need to manage to cope before the death of the monarch.

It takes 200 days to explore the world and find eight scraps of a map that hides the location of the artifact. How exactly to spend them is up to the player himself: you can focus on finding what you need, ignoring everything else, or you can try to capture all the castles on the map. In any case, the player will have to carefully think over the management of the army: just to fill all the slots to the limit is hampered by the leadership parameter, and besides, the units require a salary for maintenance. By the way, the hero does not have his own castle, and the hiring of creatures takes place strictly in external dwellings, scattered across all four continents.

In addition to studying the map, the game offers to take part in tactical battles. Everything is familiar: on a separate field, divided into cells, “stacks” of units are fighting. Given the strengths and weaknesses of their own and enemy creatures, the player must cope with the battle with the least losses, solving such a tactical puzzle.

Kanegem never returned to King’s Bounty, later creating “Heroes” on its basis (you can get acquainted with the history of the franchise in other material). But the ideas were picked up by developers in the post-Soviet space, and back in the 1990s.

Kingdoms among birches

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Loading screen of a domestic unofficial sequel

The first King’s Bounty II, excuse the pun, was created in 1992 by the Kharkov programmer Sergei Prokofiev. For the game, he invented his own world, consisting of five continents, but the basis remained the same. Of course, there were also changes: trade in goods appeared in the strategy, as well as the ability to chop wood and chop rocks. The plot, alas, was not completed: Prokofiev conceived a dilogy, but the developments did not go beyond ideas. But in 2005, as part of the Ukrainian company “Class A”, he released the game “Heroes of Malgrimia”, which develops the ideas of King’s Bounty II.

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Screenshots from ZX Spectrum, so the resolution is appropriate. King’s Bounty in the version of Yarosh and Zelenkevich

A year later, King’s Bounty for the ZX Spectrum was released, created by Russian programmers Ruslan Yarosh and Dmitry Zelenkevich. The title was essentially a reimagining of the original for more primitive devices. In 1996, for the same Spectrum, King’s Bounty 2 was released – a port of Prokofiev’s version. And in 2001, a demo version of King’s Bounty 3 appeared – oddly enough, again for the ZX Spectrum. It featured the most complex gameplay in the series, and players admired the title’s graphics and soundtrack.

Today it’s hard to evaluate the creations of post-Soviet programmers, but we should give them their due: the development of King’s Bounty’s own versions has greatly influenced the game industry in the CIS countries, as various game designers often report.

New times

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The first trailer for “The Armored Princess”

On Legend of the Knight, the restart story didn’t end. Bill Gilbert saved Endoria and, in the status of a seeker of worlds, set off in search of new universes, while Princess Amelie, meanwhile, followed in the footsteps of the hero, learning the military business. Alas, the fantasy kingdom only dreamed of peace: after a while, demons attacked Darion led by Baal. Mark desperately tried to send the royal wizard in search of Gilbert, but by mistake his daughter Amelie ended up in another universe. As a result, the girl ended up in Teana – a world that lives by its own rules. So Amelie became the main character of “The Armored Princess” – the first story addition to King’s Bounty.

The original “Legend” was a linear adventure and was remembered for its interesting humor, broad tactical possibilities and unusual situations, but its plot disappeared from my head very quickly. “Princess”, in contrast, could boast of a more elaborate conflict, and a non-linear structure borrowed – you guessed it – from the original King’s Bounty Kanegem. Amelie will visit several islands in search of the Stones of the Gods (instead of pieces of the map) and save Teana from death. The artifacts are kept by villains who have usurped power in various regions. This time, the villains have a well-developed motivation, and the main villain does not appear as if out of nowhere under the curtain of history, as it was in “Legend”. In addition, here you can learn about the origin of the princess: the gift of the gods to the king in the form of a daughter, in fact, turns out to be a carefully thought out plan, stretched out in time for a couple of decades. Those who played themselves perfectly remember what it was about, and the rest are better off experiencing it on their own.

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Boss battles have not gone anywhere: here, for example, a giant frog

The sequel to The Legend boasts not only a new storyline, but also important balance adjustments. For example, status effects that were useless in the original, like poisoning or burning, began to do much more damage, and many creatures received new abilities, thanks to which they became more useful than before. The Chaos Box was replaced with a tame dragon: there are seven of them in the game, but you can only choose one. At first, the pet is small, but still useful: depending on the color, it can steal other people’s eggs (thereby increasing the size of your army), create stone walls or search for treasures right in the battle. Gradually, the dragon becomes stronger and can acquire skills of other “colors”, bringing more and more benefits.

The number of units has increased, both available for hire and among opponents. There are also more bosses (seven instead of three), and the variety in battles has increased: for example, the Driller robot at first seems very weak due to the small amount of health, but when you lower it to one, the boss moves back, increases the maximum supply of lives and brings down stalactites from the ceiling. If your units are under them, they die instantly. He also summons several different types of droids, capable of both dealing damage and repairing the Driller.

The changes also affected the quest system: now almost each of them has several options for passing. According to the established tradition, there are enough interesting and funny moments: in one of the tasks the heroine will have to face a vegan vampire who kills trees for food. And then there is, for example, a red dragon that escapes a hangover by eating drunken gnomes – in general, everything is in the best traditions of Katauri.

In breadth and in height

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Warrior of the North Trailer

The next addition, “Warrior of the North”, was developed without the participation of Katauri by the forces of the publisher 1C. The plot again returns players to Endoria, but to its previously unexplored region inhabited by Vikings. Control this time will be Olaf, a new hero who can become a Viking, a sorcerer or a skald – a set similar to that of Bill Gilbert, except with different names.

Sadly to admit it, “Warrior of the North” showed that King’s Bounty is time for rest. The new authors did not seem to understand what exactly made the series interesting, and went according to the principle of “the same and more.” The units have new skills, but there are too many of them for a comfortable game. The battles have become even more, and the types of troops seem to be less, thanks to the slowly swinging plot. In addition, the game turned out to be a hack in technical terms: on release, it was akin to a miracle not to encounter a crash, and bugs were evenly scattered throughout the playthrough.

The “old-timers” of the series are frankly bored here, especially at first: there is little space for experiments and at first they have to play exclusively with Vikings. Later, of course, it gets better, but you shouldn’t wait for full space anyway. But, once you find yourself in familiar places from previous parts, you can listen to stories about the adventures of Bill Gilbert and Amelie from local residents – and shed a nostalgic tear. However, against the background of the absence of even overwhelming text quests, it all looks very sad.

Like the “Princess”, “Warrior of the North” received an addition with the “witty” name “Ice and Fire” with the same principle – the expansion of the plot, the addition of creatures and locations. This time, the focus was on elves, ice elementals and lizards. Reviews about the game, what about the add-on, however, are restrained, and good things are heard more and more in the direction of old content, and not innovations.

The fall

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Анонсирующий трейлер King’s Bounty II

С 2014 по 2019 год о серии не было слышно ничего — до тех пор, пока неожиданно на выставке gamescom не была анонсирована King’s Bounty II. Занимается ею все та же 1C Game Studios, а события на этот раз развернутся в новом мире Антара, ранее не присутствовавшем во франшизе. Разработчики обещают, что тщательно отнесутся к наследию серии, но разбавят его нововведениями вроде влияния ландшафта на сражение и прокачку юнитов. Избавятся и от условностей: вместо цифры отряда на поле боя можно будет увидеть каждого участника.

Сказочную атмосферу решили сменить на реалистичное фэнтези. Интересно отметить, что вариантов диалогов в игре не будет, но пользователь все же сможет влиять на события. Как говорят разработчики, «куда важнее дело, а не слово».

Изменить обещают и ролевую систему: теперь навыки и способности будут привязаны к системам мировоззрения, которые будут влиять и на характер персонажа. Что именно из этого получится — узнаем скоро: если пандемия не повлияет на разработку, выход King’s Bounty II состоится уже в марте.

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