https://www.cybersport.ru/games/articles/kogda-trava-byla-zelenee-pochemu-heroes-of-might-and-magic-2-eto-lyubov-navsegda

The Heroes of Might and Magic series is remembered and loved to this day. The most “popular” are the third and fifth parts of the series, which are still actively developing by the community of enthusiasts. Heroes of Might and Magic II: The Succession Wars is a bit apart from them – a game that is even more interesting in places than its followers. Cybersport.ru decided to remember what sets the “two” apart from the rest of the long-lived series.

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Variety of combat tactics

Battle screen of the second

Battle screen of the second “Heroes”

“Heroes” have always taken a variety of factions: if in the first part four different castles were given to choose from, then by the second their number increased to six. The previously introduced warlock, barbarian, knight and sorceress have been added to the necromancer and sorcerer. From the third part, the number of factions will increase again, but they will lose some of their uniqueness: a beginner does not need to know strengths and weaknesses to start playing.

The second part of the game series is more interesting in this regard: the fact is that between the six sides presented to choose from, there really are significant differences that must be reckoned with. So, for example, knights do not have flying creatures, which somewhat complicates the siege of enemy fortresses, and necromancers rely on weak one by one, but constantly growing in number of skeletons. Of course, the real difficulties and nuances arise only at the highest levels of difficulty (or if the opponent is a person), but this variety of approaches greatly enlivens the game.

Differences between factions

Warlock Castle Exterior

Warlock Castle Exterior

In battles, the differences between the parties do not end there. The development of castles, one of the key gameplay elements in Heroes, is also very different from that in the newer parts of the series. For example, playing as a barbarian, you have to develop as quickly as possible, creating not the strongest, but a large army. The strategy comes from aggressive pressure – it simply won’t work for a long time to equip your own home.

In contrast to the barbarian, there is a warlock. This faction does not have a powerful increase in weak creatures, and their prices are higher. But the warlock’s army consists entirely of strong monsters, which are also supported by spells. In the third “Heroes”, the armies are much more balanced and do not require strategic decisions at the very beginning of the game – you need to think over the actions after you have dealt with the strengths and weaknesses of yourself and your opponents. The “two” pushes towards certain decisions from the very beginning, even at the stage of choosing the desired side.

Non-linear campaign

At the start, a choice is offered to which of the brothers to swear allegiance

At the start, a choice is offered to which of the brothers to swear allegiance

The main conflict of the second part of “Heroes” is built around the dispute for the throne of Enroth between the two heirs of the former ruler – Roland and Archibald. The player can choose which side to take in a conflict known as the “War for the Throne”. It is noteworthy that within the framework of the campaign there are plot forks, and after starting to fight under the banner of one of the brothers, later you can go under the beginning of the other. In addition, you can spend time and go through side missions, in which the player enters into an alliance with other factions to help in the future. In the only official expansion, The Price of Fidelity, the approach changed to linear campaigns for several different sides with a single ending, which has since taken root in the series.

Unusual stylistics

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