We did like it a lot, and we highlighted both its powerful multiplayer and its harsh campaign, which took us by the hand to a way to see the war conflicts as raw as anything we had seen to date. That is why the announcement of a second part did put us in agreement with
each other in terms of raising expectations,CryTek taking charge and then leaving the ship to leave it in the hands of a debutante British team.
What remains of all that? To begin a sense of instability that does not leave playing at this Homefront: The Revolution , and to continue a certain
mystery about how the project would have turned out to have had a calmer and less stormy production. We also have the use of a CryEngine as a legacy of the creators of Far Cry that, against all odds, ends up being one of the
greatest burdens of this The Revolution. However, not everything is negative, much less, and there are good ideas in the debut of Dambuster Studios , and who knows if with more time and less turbulence is a company that can offer more round works than this second Homefront.
Back to Front
Do you remember the 2011 Homefront? The videogame of Kaos Studios showed us a United States invaded by Korean troopsbut that, far from betting on an epic and implausible vision of the development of events, it was inclined to offer a more realistic approac
In this very devastating context, and in which we do not take long to see all the types of excesses carried out by the occupation troops on civilians, we are part of a revolutionary group that tries to carry out small acts of revolt a couple of years later. At a certain moment the leader of the resistance card of which we are part is captured by our militarized adversaries, and that is w
here our epic begins as leaders of this battered and improvised army of survivors that will accompany us during the 20 hoursIt will take us to overco
me a campaign where the objectives are predictable in a context of these characteristics. Sabotage, rescues and missions of cleaning enemies or vacating facilities or buildings will be our daily bread, not very imaginative but also of little objection given the extreme circumstances that their protagonists live.
The observation and the tactical approach of each step that we are going to give is very necessary
Stated as an open world , almost every block of Philadelphia has a secondary goal to fulfill and that adheres to the main profile missions that tend to have a greater interest. The Hearts and Mindsit is the percentage indicator of how much we have done for the oppressed people in each zone, and how much we have left to generate a state of rebellion in it, and it is a distract
The observation and the tactical approach of each step that we are going to give is very necessary, especially if we opt for the higher levels of difficulty and also more recommendable. The lowest is called Normal, and what we have been able to verify is qui
te simple and does not bring out the best feelings of anguish and need that the videogame is capable of providing and where it becomes stronger. The two highest ones do, but if Suicide is so hard that it becomes unfair, with Duro (the intermediate) we will be able to feel somewhat more comfortable while extracting everything
that the title has in its entrails in terms of its facet of survival. And the fact is that looking for elements on the stage to equip ourselves with them or to later sell them is fundamental to get ahead within the economic system proposed by this Homef
ront. There are not too many separations between everything we collect, it simply fills the gap we have in the inventory destined for it and is sold in stores in exchange for money.
Now we play it in console or PC, the frame-rate is very capricious
Much more succulent is what has to do with the armament , which is managed with an important dose of depth in which it is one of the gre