Heroes of the Storm: Valeera arrives in the Nexus

Its primary purpose, we might say the only one, is to engage in a clash, one against one, a single hero to annihilate it in the shortest possible time. A bit like other killers like Nova, who often play almost a game of their own, with the s

 

ole aim of hitting the other team’s character in the teamfight, or chasing the fugitives to end them, and etc. To do this he has two sets of skill sets from which to draw the moves, which as we shall see, should be played with timing and perfect concatenation depending on the situation.
The first set, the one in the so-

 

called “standard” mode of Valeera, includes: Assault Funesto (Q) inflicts damage to enemies in a short straight line, stopping and resetting the recovery time when striking a hero, and providing 1 combo point; Blade Vortex (W) deals damage around Valeera and pro

 

vides 1 combo point for each hit hero; then there is Sventramento (E) which, as the name suggests, is the finisher of Valeera, which deals a huge amount of damage by consuming all accumulated combo points.

The second set of skills activates in “concealment” mode, a very direct appeal to World of Warcraft players . As with the WoW thief , Valeera remains invisible for as long as he does not attack a minion or hero, and for the first second he c
an not be revealed in any way and can pass through any unit.Skills, in this scheme, turn into a free violence carnet for a single hero: Agguato (Q) attacks a single target by inflicting a lot of damage, providing a combo point; Low Shot (W) inflicts a small amount of damage but stuns the target for 1.5 seconds and provides a combo poi
nt; Garrota (E) inflicts damage at the moment more (more or less twice as likely) in the next seven seconds, even silencing the enemy for 2 seconds, providing a combo point. Game style, engagement, role

Heroes of the Storm: Valeera arrives in the Nexus


Being a killer, Valeera is that character who often solves teamfights or can not turn their fate on the side of their own team. To do this you need to know the perf

ect timing of each move, because often everything must end up with an Adventramento as damaging as possible.
Consider that after using a skill, Valeera returns visible if it is concealed, so you need to understand well with what ability to begin. I often found
myself hired by the Colpo Basso to let them get stunned, they were fleeing or pursuing an ally. This is particularly effective against weak but powerful heroes, such as Jaina, which Valeera can cause to explode in a few seconds.
In this the two heroic abilities are rescued: Smoke Bomb (R), creates a cloud of smoke occulting Valeera, inside it can not be revealed, passes through other units and gets resistance to damage, and for five seconds can continue to attack without being revealed; Shadow Manhole (R) that removes each debuff instantly from Valeera, giving it magic strength and making it unstoppable for a second.
Each of these skills boosts Valeera to make it become a plague for all those who like to stroll alone. However, unlike his colleagues like Zeratul and Nova, he can be less versatile: he knows how to do it, but he knows how to do it very well. With Valeera in the adversary team you have to be careful to stay alone and equip yourself with any method to make damage to the area (revealing the assassin) or some ways to reveal who you are hiding in order to avoid being surprised.
Compared to StarCraft’s sniper , for example, it has more chances to escape, including the short dash of Assault Funesto and the obvious Sparition that makes it almost completely immune to the first second. However, it feels slowdowns and, in general, area effects, though a good player will always find a way to go in time. His talents do not offer a great variety in the build and I’m another confirmation of what I said before, that is, if you play Valeera your targets will be the other heroes, and little else.