Hell, It’s about time! – 10 years of StarCraft II

On July 27, 2010, StarCraft II: Wings of Liberty was released, a sequel to the legendary space strategy game from Blizzard Entertainment. For many gamers, this game has become a symbol of hope for the start of an esports career, as well as a reason for new challenges. In honor of the anniversary of the game, Cybersport.ru remembered that something interesting appeared in the industry with the release of StarCraft II.

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Starcrafters vs. Warcrafters

Long before StarCraft II, there was a lot of controversy in the gaming community about which game required more skill – StarCraft: BroodWar or WarCraft III. The release of the new strategy finally allowed the most ardent debaters to move from words to deeds and test their arguments in the neutral territory of Wings of Liberty. Initially, all the players were on an equal footing, so each confrontation between the two “schools” attracted special attention and, regardless of the results, kindled new holivars on the forums.

The division into “Warcraft” and “Starcraft” movements in StarCraft II: Wings of Liberty did not last long. Over time, these conventional boundaries were erased when esportsmen began to massively jump from one squad to another. Even at clanwars in 2v2 matches, representatives of both disciplines often played for one team, showing excellent play in pairs. Do not forget that with the release of Wings of Liberty, a third stream of players appeared – those for whom this game was the first in the RTS genre.

Now hardly anyone will be able to say which representatives of which movement ended up being stronger and more successful than others. Neither side was able to earn an unconditional advantage over the others, so the age-old question about the skill remained unanswered forever.

Photo: tgbus.com

The whole world against South Korea

StarCraft II has become a testing ground not only for a showdown between representatives of different games, but also for a new confrontation between regions. For many players, the opportunity to challenge the pros from South Korea who dominated both StarCraft: BroodWar and WarCraft III was one of the main reasons to wait for a sequel.

From the very beginning, Koreans were very wary of StarCraft II. The BroodWar cult in the country was so strong that some professionals did not even take the sequel seriously, considering it a temporary phenomenon. The teams also did not fully understand how to act in this situation, given the long-term contracts with sponsors and commitments to television leagues.

While the top Korean esports players continued to compete in BroodWar, the less successful began to master StarCraft II. The sequel radically changed the view of local gamers on the professional environment – they suddenly realized that there was no point in “stewing” on the ultra-competitive home scene. Instead, you can find a good team abroad, play in foreign tournaments and receive tens of thousands of dollars for it. Thus began the expansion of the Koreans to other regions, which soon turned every tournament in Europe or the United States into a confrontation between “ours and the Koreans.”

In the early years after the release of StarCraft II, Europeans were quite successful in resisting the Korean touring performers at home tournaments. At the forefront of this struggle were players such as Illes Stephano Satori, Markus ThorZaIN Elklef, Sasha Scarlett Hosting, Arthur Nerchio Bloch, Pedro LucifroN Moreno Duran, Johan NaNiwa Lukyosi other. Now the representatives of South Korea take most of the prize places in the tournaments. And although the last stronghold of European defense in the person Yoona Serral Sotala confidently on its feet, this battle of the regions seems to be lost again.

Serral – Europe’s last hope | Photo: redbull.com

Stream like mainstream

The release of StarCraft II coincided with the rise in popularity of streaming. By that time, high-speed Internet had ceased to be exotic even in small towns, and the power of computers had finally reached the point when live broadcasting and comfortable gaming at high settings were no longer mutually exclusive concepts.

Virtually every top StarCraft II player has streamed, and some still do. In the early 2010s, the hype around the discipline attracted the attention of many large sponsors who were not content with a simple logo on a T-shirt or a banner on their website. Professional players often became streamers and signed individual contracts with brands, and sometimes even left the team to play under the sponsor tag.

In the days of StarCraft II, streaming was also a good way to show off your skills and get invited to a good team. Regular broadcasts and the activity of viewers on the player’s streams have always been a significant plus for the club, which wanted to sign a contract with him. In addition, it made it easier for the scouts to assess the player’s skill, his manner of communication, stress resistance and other factors. It was during this period that cybersportsmen began to think en masse about the importance of the media and how it can influence salaries.

Being a streamer is also an art

Being a streamer is also an art

Where are the best clanwar? – In our club!

One of the key features of StarCraft II esports was the high activity of the pro scene. The first teams began to form even before the release of the game, others even came from other disciplines in whole squads. Those who were stronger – they played in the international leagues, the weaker teams fought in the regional divisions. In the first year after the release, up to a hundred teams were registered for open championships only in the CIS. Subsequently, most of them dropped out, but there were still a lot of applicants.

It was with the release of StarCraft II that a trend appeared on the professional scene for one-day tournaments, whose participants raffled off small amounts from $ 50 to $ 200. This format was very convenient for single players without organizations, as well as for sponsors who decided to test their brand advertising in esports. Over time, there were more and more such one-day tournaments, and a couple of years after the release of the game, they not only took place every day, but also often overlapped on the schedule.

Team leagues and singles championships were often supplemented by national team competitions or sponsored show tournaments. Many believed that in the early years the StarCraft II tournament scene was oversaturated – top players simply did not have time to play everywhere, which is why semi-professionals and even amateurs often received cash prizes. However, then no one complained about the situation.

Intimate atmosphere at HomeStory Cup | Photo: esportsobserver.com

StarCraft II as a springboard for esports

When StarCraft II was at its peak, almost every major organization had a roster for the game. For many clubs, this discipline has become a springboard to big esports – it is this discipline that has allowed attracting major sponsors and investors, promoting social networks and forming the core of a fan base. StarCraft II unleashes the potential of Team Liquid, Evil Geniuses, Team Dignitas, Team Empire, and more. Of course, they were famous outside of StarCraft II, but the role of Blizzard in their development cannot be overemphasized.

StarCraft II has become a springboard for esports not only for clubs. This strategy has dramatically changed the lives of many players and commentators, without whom it is impossible to imagine the modern scene. Some of them said what they think about the tenth anniversary of their favorite discipline. Unfortunately, Dmitry Happy Kostin, Pavel Brat_OK Kuznetsov and many other e-sportsmen from the CIS did not find the time or desire to share their stories. Perhaps they need another 10 years?

Alexey Alex007 Trushlyakov, SC II commentator
Alexey Alex007 Trushlyakov, SC II commentator:

“From a strange and incomprehensible, but incredibly addictive childhood game, StarCraft with the release of Wings of Liberty in 2010 has turned for me to a very important part of my career and life in general. Ten years of playing and working with StarCraft II have given me a few close friends, exciting journeys around the world, and countless experiences.

Memories of international tournaments in Kiev, to which I made every possible effort, will remain especially valuable for me: Ukrainian and Russian WCS finals in 2012, WESG European finals in 2016 and two stages of the WCS Circuit in 2019. These and other local events were certainly successful thanks to the activity of our community – the main reason why SC is still alive, needed and in demand. I congratulate all fans of Starcraft on the anniversary of our glorious game! “

Vladislav kaby Perchik, commentator and organizer of SC II tournaments
Vladislav kaby Perchik, commentator and organizer of SC II tournaments:

“I don’t know why it happened, but I was always against new games: everyone switched to the third Quake, and I wanted to play the second; everyone switched to CS, and I was just beginning to pull into Quake 3. When at the end in 2009 everyone was preparing to catch the hype on the second StarCraft, I managed to deeply love the first one – not the game itself, I had a long-term romance with it, but professional tournaments and commenting , which was just starting to gain momentum. It was not clear why change all this to some new StarCraft, if everything is fine. I didn’t watch battle reports, didn’t read reports from “Igromir”, where fans were allowed to play even before the beta testing began – I didn’t know anything about SC2 at all and was determined to ignore the game.

But when the beta test really began, one day I realized that the future is right now sweeping past me: literally around the corner, something new and exciting is happening, and I just have to reach out to become a part of it. So I nevertheless took advantage of the offer of one of my friends and began to play on his account – my key was not there.

But, although in comparison with the first part everything was beautiful – retro and pixel art had not yet become fashionable – for a long time the feeling that everything was wrong did not let go. The design of the game was such that even professional players would rather set up troops and send through an attack than perform something. Top progamers actually used one hotkey for the army, ran a right click with Medivac and often almost ignored microcontrol. Compared to the Koreans playing Brood War, it was … Well, not that. And while the views and the growth of the community were impressive, partly – and this part was rather big – it was necessary to act out admiration more often than admire.

And then there was the MMA final against DRG at the Blizzard Cup – the first match where top performance from both sides resulted in a full-fledged seven-map thriller: a great, flamboyant match that finally showed how StarCraft II can and should be. We saw that at the top level it is possible and necessary to have time to finalize each episode to the end, and this really made it possible to believe that this game has a future. And although later we went through many contradictory segments – and the “Brudo-infestors”, and the old “swarm hosts”, and much more – now we again have a meta performer, at the top of which is Serral – a unique player who manages to keep up with everything, everywhere.

By the way, I remember that in 2012 a special smiley was added to SC2TV, dedicated to the fact that StarCraft II died. Shtosh … “

Sergey Pomi Rodionov, commentator and former professional player at SC II
Sergey Pomi Rodionov, commentator and former professional player at SC II:

“For me, Starcraft is more than half of my life, and in SC2 I have been from the very beginning, and even won the game itself at the LAN tournament in St. Petersburg, back in beta. There are a lot of memories, these are LAN stages, and bootcamps, and there are a lot of things from online too – I can’t tell you in a nutshell. Congratulations to everyone on the SC2 anniversary, 10 years is a serious date for the game, but I think and hope there will be more anniversaries. I say hello to all the former teammates and everyone with whom SC2 crossed our paths. As they say, we will live, and I hope to see you again. “

Photo: twitter.com/StarCraft/