A cat with pedigree
For those who do not know it, the Grumpy Cat that gives the name to the game is nothing more than a famous kitten, renowned on the web thanks to its expressions for nothing conciliant and indeed a lot of shyness, which have in the short time projected in ‘Olympus of the most used (and abused) memes of the entire network. With its typical striking pose, always accompanied by
sarcastic phrases at the limits of excess, our intriguing feline has cut for months a leading position on social around the world. Just when the popularity of our hairy friend seemed to be weaker, here’s the way out of Grumpy Cat: An Orrendo Game, a mobile title with no pretense, pointing to the popularity of this irascible feline to carve a spot on the never-ending memory cards of our smartphones.
In itself, the gaming structure has nothing special, no more than a collection of about thirty mini games (some of which are a bit discounted), on the b
ackdrop of what’s already seen, for example, in the Dumb Ways To Die app . Yet, the product is unexpectedly worthwhile, fresh and fun, thanks to the immediacy of its essential gameplay, which at least in the early stages seems to be winning
, perfect for the mobile environment. The charity of Grumpy Cat gives the game that aura of self-irony that helps the player to overlook the defects of a game so scarce and repetitive.While the social soul of the title revokes from time to time, with sharing requests sometimes difficult to understand. The pixelous graphics of the game do its dirty duty, and yet witho
ut a particularly sophisticated style, it can be sufficiently clean and functional, giving the title a scintillating and coconut air, reflecting in an interesting way the sarcastic aura of our dear micion.
Let us now go through the analysis of what is the fulcrum of the entire gameplay of the title: mini games.
The types of games offe
red range from the most classic of “Simon says” to obstacles, bowling, hamburger throwing, balls, acrobatic dives and dozens of other activities. Although each mini-game offers a different degree of challenge, all sequences are still studied to be completed in a matter of seconds with the help of some fleeting touch of a fingertip. Nothing transcendent, o
f course, nothing but dozens of paintings often too simple to complete, a real play. Problems begin when the first levels (always offered randomly) the time allowed for completing them will decrease as well, forcing us into ever more lightning movements to avoid the inevitable game over. So if completing the first paintings, it will be easier for you to drink a glass
of water, for advanced ones, be prepared for a degree of frustration equal to that of impossible games that much like youtubers all over the world.
The title progression system is based on the gradual acquisition of Grumpy Cat stickers, always portrayed in new poses and activities. Each sticker will match a new mini game that you can unlock and then tackle in the random sequences that the game will
propose from time to time. The available cats are 30, divided equally into the three game scenarios available today (though no future updates are included). In order to be able to buy these stickers, we can only put coins mountains, hard earned with the sweat of our fingertips by completing ever-longer sequences of mini-games, in the special kittens distributor, praying that there is not yet another doubling.
Do not say cat …
Despite the good mentioned so far, unfortunately grumpy cat: A Game Orrendo is certainly not a product free from problems, some, however, is not insignificant.
Let’s start with what is definitely one of the most annoying defects, which undermines the entire title structure: the method of collecting coins. Complete increasingly long sequences of mini games, delaying as much as possible the inevitable game over, however, allow us to scrape together no more than a handful of small change, hardly enough to buy exorbitant adhesives of our beautiful feline.
Unless you want to invest in the game a huge amount of time you have dedicated to the most long-lived Japanese RPGs, the alternatives available to us are only two, both unfulfilling: watching countless video advertising in exchange for substantial gifts or use our trust credit card to buy our craved virtual penny. While understanding the economic reasons behind this choice, apparently necessary for the granting of a f
ree to play title, the discrepancy between the remuneration of our efforts and that of a few seconds of advertising is far too marked, eliminating all completeness without having resort to these “sympathetic” helpers. For example, on average at the end of a long and sweaty game, we will not bring more than thirty coins at home, unless we are a true champion, while accepting to pick up a few seconds of commercials, we can fortunately get even more of a hundred of them.
Another shortcoming is not the technical instability of the title, which, albeit not often, will sometimes encounter unexpected closures or almost imperceptible slowdowns, in a game that is based entirely on the user’s ability to complete the challenges in almost instantaneous way, can easily lead the user to fling a hundred-euro device against the nearest wall.
Also, by its very nature, the title does not enjoy a surprising longevity, making it clear its nature to play in short sessions, perhaps in the company of friends, ready to challenge each other on the basis of their reflections , and above all their Olympic calm.