We love its old-school scent, the one that is as true to the spirit of reference works as the memorable Devil , or more directly to the fantastic Titan Quest , which could be said to be a spiritual successor. Something otherwise understandable considering that
Crate Entertainment’s independent studio is made up of veterans who once worked on this classic role-playing action. One of our favorites, by the way.
That is why it is difficult for us to criticize such similarities. And yet we do it from the point of view of those who expect to find more news in a game of these characteristics.
It’s been about ten years since Titan Quest hit the market and we certainly expected more than just a change of scenery. There are new developments, of course, but in general terms we are talking about an extremely conservative video gam
e that also sins as well as being generic in the design of its dark fantasy world and the creatures that inhabit it. So yes, we like Grim Dawn, we fall in lo
ve, but at the same time it also disappoints us. In what proportion? Fortunately the virtues weigh more than the defects, to the point of having become one of our favorite “Devil-style” games.
Who was going to tell us when we began this bleak journey. If we had let ourselves be guided by the initial sensations, by those first hours of play, right now we would be talking about one of the biggest disappointments of recent years. How could it not
Something that is noticeable and much in the system of progression of skills for which it has been wagered, this being its best asset.
The freedom to create our hero is capitalized in the sense that not only invest experience points to unlock new skills and passive improvements, but in turn, as in Diablo or Titan Quest itself, you have the option to enhance Individual
ly, all these skills increase their level and, therefore, their effectiveness. In other words. If you want you can guide the steps of a warrior capable of using various combat skills, or specialize in the use of a few that obviously will be much more powerful. There is more.
With six character classes at our disposal, Grim Dawn also allows you to combine the skills of two different classes thus opening a wide range of options before which we can only take our hats off. It is spectacular the freedom that provides
in this respect, making even two characters based on the same archetype behave in a completely different way based on the skills and the selected battle team, which is not exactly scarce either. Guns, swords, war hammers, sp
ell books, amulets, axes, arcane sticks … there are so many options to choose from, so many paths to follow, that we are sure it will be a long time before all the combat possibilities offered by it are explored this adventure
His system of skill progression is undoubtedly one of his best assets
Although all this would do no good if the battles were boring afterwards. It is not the case. Despite those warm first measures of the adventure,
An all-out war
With great success, Crate Entertainment has plagued this dark fantasy world of dangerous jefazos that in the company of dozens of henchmen, will force us to constantly make the most of our hero’s abilities. In this sense, we love the aggressiv
Grim Dawn does
not forget either the faction system that we enjoyed in Titan Quest at the time. Good news. And it is because of the sense of continuity that it creates in this adventure, where we will truly notice that each of our actions affects the ecosystem that surrounds us. Have we crushed the Ethereals without respite? Such will be the hatred they feel for us t
hat they will gradually send more and more troops to meet us. Have we supported a group of survivors? Not only will they respond more
amicably to our questions, but they will also propose new missions, give us access to more options for trade, there will be discounts on their prices, exclusive objects … in short, we will feel that a friendship bond has been established.