Everything you need to know about Little Ninja Anemo.
They say you need more sleep in order to grow up sooner. The cute and always sleepy little ninja from Shiyumatsu-ban with the most unusual voice acting in the game fully follows this principle. Oh yeah … Have you ever seen a ninja armed with a huge two-handed arm and healing her friends?
Sayu’s strengths and weaknesses
pros
- Ulta Sayu can either damage or heal (after C1, both at the same time).
- Dispel reactions restore HP while Sayu is active.
- Good damage for a healer character.
- Suitable for many needs at once: heals, wields a two-handed (for Geo shields and ore), moves quickly in the “eshka” and increases the damage of the group due to Dispersion (if equipped with the Emerald Shadow set).
- Passive allows you to sneak up and catch butterflies and other small creatures that usually elude the player.
Minuses
- Expensive ulta with a long recharge.
- The full potential is revealed when receiving C1 and above.
- Sayu’s small stature can be a hindrance to exploring the area, as she runs and climbs a little slower than tall heroes.
Sayu’s abilities
Sayu is an unambiguous support, although it does good damage, so first of all we swing the ult, then the “eshku”. Basic attacks – only if there is a desire and opportunity.
Main Attack – Ninjutsu Shiyumatsu Ban
Normal attack – up to four chopping blows with a sword.
Charged attack – a rotating attack on surrounding enemies, which continuously spends stamina. After spinning, makes an additional powerful sword attack.
Attack in the fall – promptly falls to the ground, attacking all enemies on the way. After landing, it deals area damage.
Elemental Skill – Yuhu Art: Fuying Dash
Sayu rolls up into Fufu wind wheel and at high speed crashes into opponents, inflicting damage to them Anemo. After the expiration of the skill, Sayu commits Whirlwind blow Fufu, which deals Anemo area damage.
Quick press – takes the form Wind wheel Fufu, rolls a short distance forward and commits Whirlwind blow Fufu…
Long press – continuously rolls in shape Wind wheel Fufu and increases Sayu’s resistance to interruption while in this form. During this time, Sayu can choose the direction of movement, and can also use the skill again to prematurely exit form. Wind wheel Fufu and make stronger Whirlwind blow Fufu… The skill lasts a maximum of 10 seconds, after which it goes into cooldown mode. The longer Sayu stays in shape Wind wheel Fufu, the longer the cooldown time of the skill will be.
A long press on the skill can activate the absorption of the elements.
Absorption of the elements – being in shape Wind wheel Fufu, Sayu can come into contact with the elements Hydro, Pyro, Cryo or Electro, and then Fufu wind wheel and the final Whirlwind blow Fufu will cause additional damage with this element. For each use, the skill can only absorb one element.
Elemental explosion (ulta) – Juhu’s Art: The Mujin Madness
Juhu’s art calls on a pair of skillful hands to help Sayu. Deals Anemo damage to surrounding enemies and heals all nearby squad members. The amount of HP recovered depends on attack forces Sayu. This skill then summons Muji-Muji Darumu…
Muji-Muji Daruma
At regular intervals, depending on the situation, Daruma will perform one of the following actions:
- if the HP of the nearest characters is above 70%, he attacks the nearest enemy, inflicting Anemo damage;
- if there are characters nearby with HP equal to 70% or less, he heals the character with the least remaining HP. If there are no opponents nearby, then he simply heals the characters.
Passive skills
- Someone more suitable – when Sayu, being the active character, triggers the Dispelling reaction, she restores 300 HP to all squad members and surrounding allies. It also recovers 1.2 HP for each point of elemental mastery. This effect can occur every 2 sec.
- I do not want to work! – summoned by skill The Art of Juhu: The Madness of Mujin Muji-Muji Darum increases the radius of damage inflicted on opponents, and also during the healing of a character also restores the nearest character HP, equal to 20% of the restored HP.
- Juhu Art: Holding the Breath – when Sayu is in the party, your characters will not frighten off crystal butterflies and some other types of animals. Creatures affected by this skill are listed in the “Other” section of the “Creatures / Fauna” section of the Archive menu.
The best constellations for Sayu
The constellation C1 is definitely the best in terms of price-quality ratio – it allows you to unleash Sayu’s potential to the fullest. Reminds the situation with the first constellation Bennett: it also removes the limit on simultaneous healing and damage. Be sure to strive for it if you are going to play with Sai on a team.
The fourth and sixth constellations increase energy recovery (C4) and damage / healing to Sayu’s ultimate (C6). Elemental Mastery when reaching C6 becomes the most useful stat on artifacts.
- Jutsu of multitasking. Summoned by skill The Art of Juhu: The Madness of Mujin Muji-Muji Darum will ignore HP restrictions and will be able to simultaneously attack surrounding enemies and heal characters.
- Preparing to escape. Skill Yuhu Art: Fuying Dash receives the following effects: damage from Whirlwind blow Fufu in quick press mode increased by 3.3%; every 0.5 seconds spent in the state Wind wheel Fufu, increase the damage of this Whirlwind blow Fufu by 3.3% to max. 66% damage.
- Bunxing can handle it. Increases skill level Juhu’s Art: The Mujin Madness by 3. Max. lvl .: 15.
- A new form of laziness. When Sayu triggers the Dispel reaction while the active character is active, she restores 1.2 health. energy. This effect can occur every 2 sec.
- Speed is most important. Increases skill level Yuhu Art: Fuying Dash by 3. Max. lvl .: 15.
- Time to sleep. Summoned by skill Sayu Art Yuhu: The Madness of Mujin Muji-Muji Daruma will now benefit from her elemental mastery. Each point of Sayu’s Elemental Mastery increases the damage dealt by attacks Muji-Muji Daruma, by 0.2% from attack power to max. 400%; and also increases the amount of HP restored Muji-Muji Daruma, for 3 units. up to max. 6000 units
How to play as Sayu
Sayu fits comfortably into almost any group that requires a healer. For example, you can replace Djinn with Saya in any of the teams she is a member of. In addition, for Sayu, you can easily assemble a build that will give both maximum damage and very effective healing at the same time. Try to raise the level of Sayu to the maximum possible (up to 90) – this will give a significant increase in damage from Dispel, because it is calculated directly from the character’s level, unlike other reactions.
There are two ways to increase Saiu’s outgoing healing: by% Attack and Elemental Mastery. Both paths are useful in their own way: the first is aimed at healing the main character with the help of an ult, and the second is at healing the entire group with the help of Dispersions.
Ulta Sayu summons Daruma for 12 seconds (20 sec cooldown), who sits on the battlefield in the middle of a huge circle that indicates its radius of action. In this area, Daruma damages enemies or heals allies depending on the situation. Daruma’s healing is calculated from Sayu’s own attack. Sayu’s ult is most effective when she gets the first constellation – then she heals without restrictions on% HP and deals damage at the same time. Plus the second passive allows Daruma to deal damage in the area and heal the rest of the characters for 20% of the healing of the main character.
The second treatment option is due to the mastery of the elements thanks to the first passive talent Saiu. Whenever Sayu casts a Dispel reaction, she heals all nearby allies for 300 HP +1.2 HP for each point of elemental mastery. The effect occurs once every two seconds. This path is much more profitable due to the increase in the overall damage of Sayu due to the mastery of the elements, especially if you equip her with the Emerald Shadow set. Plus, upon reaching C6, Elemental Mastery will shine even brighter.
“Eshka” Sayu can absorb the element Hydro, Pyro, Cryo or Electro on contact – so it will cause additional damage and provoke elemental reactions. Tumbling in a long “Yes” is possible without holding the key – just wait until the roll mode is activated. If there is no opportunity or time to ride the whole “yeshka”, you can interrupt it almost immediately after clamping by pressing E again. This will increase the area hit damage and save you time.
Best weapon for Sayu
All weapons for Sayu can be divided into three categories depending on the secondary characteristic you need: two-handed swords with attack power, with mastery of the elements, or with energy recovery. The final choice of a sword very much depends on your secondary characteristics from artifacts and the needs of the team. As mentioned above, the attack is suitable for damage and healing from the ultimate, the mastery of the elements – for healing with “Yeshka” and damage by Dispelling. And the restoration of energy is useful if it is not enough to use the cooldown ult.
Five-star two-handed swords
Heavenly greatness – 5-star energy recovery option. Very high base attack and passive damage increase up to 16%. Passive has a chance to launch up to eight damaging intangible blades at enemies. If you got a sword from a gacha and did not know who to attach it to, Sayu can find a use for it.
Wolf death – an excellent weapon for the Sayu support due to the passive: when hitting an enemy with HP below 30%, it will increase the attack power of all heroes by 40-80% for 12 seconds. every 30 sec. An incredibly strong buff. In addition, it will increase Sayu’s attack power, which in total will give you more damage and more healing.
Four-Star Two-Handed Swords
Rain cutter – high level of mastery of the elements and a good bonus on damage against enemies under the influence of Hydro and Electro. The latter will force you to gather a group with these elements – well, or be content with only a secondary stat from this weapon.
The next three swords are definitely worth considering in case you haven’t managed to get enough energy from artifacts.
Ceremonial two-handed sword – the excellent passive of this sword will give you a chance to use the “Yeshka” again once every 30 seconds, which will be especially useful if you plan to constantly use a long “Yeshka” with its long cooldown. The best basic attack of the three options, but the smallest bonus to energy recovery.
Favonia’s two-handed sword Is the lowest basic attack, but the largest energy recovery in this trinity. Crits have a chance to create elemental particles. The best option if you are lacking in energy recovery – but note that passive with crits is likely to be rarely triggered. Sayu’s crits are not a priority, especially in the Elemental Mastery build. Dispelling does not take into account crits, and you can pick up artifacts for it without them.
Best artifacts for Sayu
Emerald shadow Is the best set for all Anemo supports, and Sayu is no exception. Just dispel an element of your main damage dealer, and the enemy’s resistance to this element will decrease by 40%. Also, with this set, it is most profitable to collect high mastery of the elements, because a full set gives a 60% bonus to damage from Dispel – and Dispel, in turn, takes into account only the mastery of the elements and the level of the character. The level of attack and crits are not important for him – thanks to this, the build for elemental mastery can be relatively easily assembled even from artifacts with “bad” side stats.
If you don’t have four good pieces Emerald Shadow, try taking two pieces and adding two more from the set Wandering ensemble – this will add another 80 units of elemental mastery to + 15% damage from Anemo.
Two pieces of a set Gladiator’s End (Shimenawa’s Memories) and two pieces Emerald Shadow will be a universal hybrid equipment option: + 15% Anemo damage and + 18% attack. Focus on secondary stats.
The last option is four pieces Ceremonies of the ancient nobility… It can be used if you do not plan to use Dispel at all – for example, in a group with Xiao or in conjunction with Geo characters (Geo cannot be dispelled).
On the issue of the main characteristics of the main artifacts, opinions differ due to the mastery of the elements: they say, it will play in full force only after C6. However, even without constellations, the mastery of the elements gives Say a lot of damage and healing from “Yeshka” – however, you will have to constantly scatter other elements and build a team with the expectation of this. Attack, as already mentioned, is more beneficial for damage and healing from the ultimate. Or you can collect a little bit of everything: for example, a watch to restore energy, a cup for attack and a hat for mastery of the elements. Choose for yourself which one is more profitable for you.
- Watch to restore energy (for the ultimate) / mastery of the elements (for the effectiveness of “eshki”) /% attack (for the effectiveness of the ultimate, if there is already enough energy recovery from weapons or side characteristics of artifacts).
- Cup on the mastery of the elements (“yeshka”) /% attack (ulta).
- A cap on the mastery of the elements (“yeshka”) /% attack (ulta) / healing bonus (if the priority is healing).
Best additional features:
- mastery of the elements;
- energy recovery (to use the cooldown ult, it will take about 200% if there are no other Anemo characters in the team);
- % attack.
Best companions for Sayu
Sayu works great on any team where Genie already looks good. In fact, Sayu is a small copy of her, if you do not take into account the different skills and weapons. On the other hand, when making a group, you can build on the gameplay based on the use of a long press “Yeshki”. For example, a team with Xiang Ling (see below).
In general, any group based on elemental reactions will gladly accept Sayu into its ranks. As a healer, she can easily replace Bennett, Barbara and any other healer.
- Dilyuk + Xing Qiu + Zhong Li + Sayu… A standard team with Dilyuk as the main damage dealer. Sayu acts as a healer and dispels Pyro and Hydro to increase the group’s overall damage. Zhong Li will also play great in groups with Sayu: the general decrease in resistance to all elements from his Jasper Shield gives an undeniable advantage.
- Xiang ling… Maximum synergy with Sayu when using Xiang Ling’s ult and Sayu’s “yeshki” at the same time: throw Xiang Ling’s ring of fire, and then tumble over enemies until both skills expire. While tumbling, try to rotate counterclockwise: this will allow Xiang Ling’s ultimate to deal damage more than once per revolution.
- Keia… The same as with Xiang Ling. Ulta Keii revolves around your main character, and thanks to the speed of movement of Sayu in the “eshka”, you can inflict damage even on a group of scattered enemies.
- Fischl… Decent synergy by continuously applying Electro to targets for further Dispersion.
- Xiao. In the group with him, Sayu will act as a “battery” – to restore his energy with short “eshkami” – and someone also needs to treat poor Xiao.
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