Father of Heavy Rain: Developers would prefer to release games in 1080p with ray tracing instead of 4K with normal reflections

Portal WCCFTech continues to post details of the conversation with the chapter Quantic dream (Heavy Rain, Detroit: Become Human) David Cage… In the new part of the interview, the head of the studio spoke about ray tracing. In his opinion, this technology will become so important that many developers will prefer to release games at 1080p and ray tracing instead of focusing on 4K, but leaving the old methods of rendering reflections and light.

Cage also confirmed that all future Quantic Dream games will be developed on a completely new in-house production engine

“I believe the next battle will have more to do with lighting than polygon count or even resolution. In the past, polygon count was considered the most important element for improving visual fidelity, then resolution was, but today most developers know that lighting is the most important thing. Many people will prefer Full HD ray tracing over 4K limited lighting.Ray tracing, realistic lighting and reflections, improved shaders, optical effects and improved image post-processing are the features that are currently being implemented in our next generation engine.

There is, of course, a lot more made possible by the power of the next generation of consoles, such as advanced artificial intelligence and physics, dynamic destruction and new animation capabilities. Rendering is just one of the many technical issues that developers have to deal with. The fact that we have our own patented technology adds challenges, but it is also a significant advantage, as it allows us to develop any features that our games require and adapt them to our needs.

Developing proprietary technologies and engines has been an important part of the studio’s culture for 23 years. We’ve always used proprietary technology for all of our games because there was no middleware out of the box. Today we continue to develop our own technologies because we believe that they make our games visually unique. We also have specific needs for cinematography and pipelines. “

In the same interview, Cage spoke about Xbox series s, noting that he was not happy with the decision Microsoft release a budget version of the nextgen console. In his opinion, this will only confuse game developers.

Read also: The PlayStation 5 interface hasn’t been revealed yet, but one feature has already been revealed

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