Farming Simulator, the review of the Nintendo Switch Edition

The Farming Simulator version is Farming Simulator 17 , and that edition of the Giants Software simulator takes the contents and the skeleton. Let’s talk about two large maps, one inspired by the North American area and the other in Eastern Europ

 

e, over 250 farm vehicles with attached tools, all supported by the licenses of large companies such as Challenger, Fendt, Massey Ferguson and Valtra . We also talk about that gameplay somewhat compassed, perhaps even slow and unsuitable for short gaming sessions that the average switch player is accustomed, made of cyclical and methodic activities, just as expected from a life simulator (and work).

 

In the first few moments, regardless of the map you choose to start your campaign, you will find yourself on your farm consisting of three plots of lan

 

d, including all the facilities necessary for animal breeding, in the surroundings there is also a wooded area from which to obtain precious lumber, and finally a handful of essential labor. It starts with a quick-moving pick-up inside the map, passing through the most useful means of working as a harvester, a cart to be used with various tools, a seed drill a

 

nd a tractor. It does not start, in short, naked in a wheat field, there is a starting point and the activities to carry forward the company, and in this iteration of the franchise also come back,

In fact, it is possible to engage in secondary activities , which in practical terms mean working on behalf of third parties, of factual minigames where you have to perform a task in the shortest possible time. This type of activity is present in good numbers, and t

 

hey are also a good opportunity to practice with a lot of different means, as well as with working techniques and special procedures that would otherwise find the player completely obsessed when they should put it into practice, for the first time in his company.

In this regard, it is good to point out the introduction of the media rental in this edition of the game. This is a fundamental detail because it speeds up progression. Meanwhile, the shop can now be viewed at any time by pressing the “-” button on Joy-

 

Con(and this makes us think about the usefulness of the physical store’s presence on the map), and among the many possibilities – including the commodity market you can of course buy and / or sell – you can choose to take hire one of the many tools present

 

in the game. Of course, an initial fee is paid, which grows hand in hand according to hours of use, but it is still a much lower expenditure than what should be done to purchase a more advanced medium. This speeds up the game, as it has been said, because it allow

 

s you to do some work in less time and more effectively, but above all avoids the negligent purchase of means that may be too difficult to maneuver or simply not fit your business.

Farming Simulator, the review of the Nintendo Switch Edition

Beyond these events scattered here and there, the game map is completely empty. From time to time, you will see a car going through the street, and this is the maximum level of interaction with the outside world. GTA V’s open world certainly is not expected

 

, given the budget and the nature of the game itself, but back in this Nintendo Switch Edition the same cosmic niche in terms of NPC and auxiliary interactions with the above-mentioned minigames.

Despite this, there is nothing to do, indeed, too. In addition to the whole process of preparation and processing of the soil, which can take away abundantly even hours throughout its iter, there is the cutting of wood with comprehensive transport, animal ca

 

re, and general management of the means of work which obviously require maintenance and even the most banal refueling. Each of these activities includes a lot of “things” to do with more than one means or tool to exploit from time to time.

There is always a great deal of attention to the details, so to provide the gaming experienceas close as possible to reality, an attention paid to the total absence of immediacy at the earliest moments, and to the first-time players. Excluding the long tutorials – which we recommend tackling, especially if it is your first Farming Simulator – the game blows the reality of the p

 

layer’s face, so to speak. There is a very short guided tour that takes a few moments, introduces us to the use of vehicles and the ability to hire workers (artificial intelligence) who take up an assignment in our place, and then touch the player to understand what to do and as. It would have been enough to introduce a series of guided missions, or even the The Sims style goals, which can give a purpose and also serve as facilitator for the many game mechanics present in the title.

Farming Simulator is therefore a tough game to tackle, something that fans in the series know, but who might find it hard to mislead newcomers, and could be so widely considered by the varied public that Switch has gained over the past few months. There is a

 

lso a certain amount of difficulty in the command line that, as in the console version, forces stubble fingers occasionally to perform the simplest movements with the smallest of the media. Nothing that you do not learn with practice, but nothing that we would define “immediate” lightly. Joy-Con stolen to agriculture Short Final Comment on the relationship between

Farming Simulator, the review of the Nintendo Switch Edition