Let’s have a look at the roster of the past
Akira Toriyama’s mind-set and pencil-inspired video games have been made so much, and we talked about it a few days ago in a retrospective on SpazioGames pages.
For the sake of synthesis, we overlook the NES / SNES era, which has seen quite forgettable chapters, many of which came out only in Japan. If in the PlayStation era we could fundamentally find the characters in the Dragon Ball Z and Dragon Ball GT animated series respectively in the tremendous but famous Dragon Ball Z Ultimate Battle 22 (where 22 indicated the number of characters in the roster) and Dragon Ball: Final Bout, with the transition to the PlayStation 2 generation, we find a different and more diluted approach in the two main series, namely Budokai and Budokai Tenkaichi.
Composed of three chapters, the roster was centrelined among them with the addition of new characters or variations and new transformations of the classics from time to time, always with reference to the anime series and also to the Dragon Ball Z OAVs, coming to count the impressive number of 161 playable characters in Dragon Ball Z Budokai Tenkaichi 3, released in 2007 for PlayStation 2 and the next year for Wii. With the arrival of new consoles and high definition however, fans had to deal with a remarkable spending review in Dragon Ball Burst Limit, which featured a roster of just 21 characters up to the Cell saga.
The two Raging chapters Blasts broadly expanded the rosters, with about 70 characters the first and over 100 the second and the addition of new transformations such as Vegeta and Broly SSJ3 and unseen characters such as Nail, Janemba, Paikuhan, Hatchyack, Tarles, Dore and Neize, or Tarble, Vegeta’s younger brother. Finally, Ultimate Tenkaichi, Battle of Z and the two Xenoverse chapters have been able to offer a rich roster that can now count on the novelties of Dragon Ball Super.
What we would like from the Dragon Ball FighterZ roster
Well, more than we would like, it would be better to talk about what we would like, in the Dragon Ball FigherZ roster, both in relation to the past and the future of the franchise. The most important thing is not the quantity, but the quality of the characters that make up the roster.
A balance between gameplay skills and gameplay is crucial, using a character rather than another, since the skills available to a Sayan will always be higher than those of an Earth like Yamcha, but they are not it can be left as a manga historical character. It is therefore necessary to find a balance between the fundamental characters that can not be left behind, whether among the good or bad of the Dragon Ball Z and the OAV, as well as by the new arrivals of Dragon Ball Super such as Beerus, Whis, Zamasu or Jiren,
No one expects to be able to play in Bulma, so it would be useless and counterproductive to propose a roster that was sproposed like Budokai Tenkaichi 3 (where there was not Bulma yet) but it would be worthwhile to propose at least all the variants of the most iconic enemies, from Frieza to Cell to Majin Bu (yes, we want Kid Bu) and also wanting Baby, Super C17 and Evil Dragons (which could be different variants of a single character, a bit like in FighterZ for Android 17 and 18 ) even though those who write you fear that Dragon Ball GT’s damnatio memoriae is now a fact for all future productions.