Does the PlayStation 5 learn to feel your fear? Sony registered a new patent

One of the features of the controller Dualshock 5 for a new generation console Playstation 5 may become a biofeedback function to change user experience in games. A new patent hinted at this. Sonyaccording to which the company is considering introducing sensors in the handle of the controller that can monitor electrodermal activity (sweat secretion) and the player’s heart rate.

The description of the patent suggests that the read information will be sent to the PlayStation 5 to make changes to the gameplay without user intervention. What kind of changes are in question, the document is not reported, however, it is mentioned that the technology can also process the image from the camera and will provide an experience with a high level of immersion and interactivity.

“Information obtained through biological feedback is used to select between one or more options presented in a specific part of the content, without the need for additional user input.”

Journalists suggest that in this way the PlayStation 5 will be able to assess the level of stress or fear of the player, for example, to increase or decrease the level of difficulty or otherwise interact with the console user. This innovation can be especially useful in the context of virtual reality, where the player is completely immersed in what is happening.

Another Sony Interactive Entertainment patent for finger tracking VR was published online last week..

Read also: Insomniac Games conducted a tour of the new office, announced a detailed figurine of Spider-Man.

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