As if we lived in a parallel world where the march of the cRPG had only increased without rest, Larian has created a monster with a life of its own. It does not matter if its essence brings you back to your yearnings of games like Baldur’s Gate and Neverwinter N
ights or regrets like the emptiness that happened to them; Divinity: Original Sin II pushes the genre to the point of being considered the best game of the genre and without the need for nostalgia.
The game drinks from your previous one, of course, and you will notice it in game and combat style. But Divinity Original Sin 2 is able to twist and advance its own mechanics and structure to the point of convincing the most incredulous that did not finish fitting the
proposal of the original. It helps a lot in this story, characters and narrative in general much more careful. From extreme care to its protagonists, a development of the more interesting events and something so important and that forgives much in the isometric role as accompany each line of text (up to the meanest minor character) voice.
The awakening of a God
Larian Studios knows that if you are fond of the genre and did not enter the first Original Sin, it was because the story was not attractive enough. The main plot of Original Sin II is not the best we have played in a role play, far from it. Keep collecting many of the trop
The story is followed with interest, but it is in the particularities of our hero and his companions where Larian has thrown the rest, beyond trying to bring some freshness to the topics. Among the available breeds (human, elf, dwarf, lizardman and undea
d) include predefined characters with their own name, past and mission. They are called Origins , and we can choose to embody one of these
or accompany them in their different searches. A breath of fresh air, considering that we came to be able to choose only human characters. Each race, moreover, has its particularities as the lizardmen who can dig or the undeadwhose fingers are like picks. All these skills can be palliated by any class, of course.
The game exercises creativity in your actions, without punishing traditional methods
Both being one of these protagonists and interacting with them, we will see the plot enriched with their conversations that suit our style of play and the different missions we do and characters we meet along the way. They will not hesita
Open the way
Often, when a video game sells its “open world” it does so by appealing to freedom. But a vast terrain to explore does not make you
It is in this maze of decisions with multiple outputs is where Original Sin 2 shines with its own light and brings it closer to the purest essence of the role: that of pencil and paper. The work of Larian Studios has returned us to a time where trying a crazy solution to a problem can be a completely feasible method, to your surprise; where creativity is exercised in yo
ur actions, without punishing traditional methods. Where a flag on the map means an important character in the story, but far from where you have to go to fulfill a mission. In fact, the game is so sparing in words regarding your mission diary that many pl
ayers may feel completely lost at first, something the game could explain better. The most complete will take tens of hours to pass the first act if they want to finish all the missions.