Ready, steady, GO!
As mentioned in the opening, Disc Jam proposes a sort of tennis match by replacing the racquets and the ball with a frisbee. The goal of the player is to score points by sending the frisbee into the opposing goal. Depending on the exchanges between the players, the points counter will increase progressively and once the point is scored, that score (starting with seven) will
be awarded to the player who has scored. The first of the players to get to fifty points will win the set, who will first come to two sets, will win the match. Just follow the whole tutorial and make some games, both locally and online, to realize the ease and intuition when learning the Disc Jam game controls. From the very beginning, to disorient your opponent and try to score as quickly as possible, you can perform parabolic or bouncing shots on the arena walls, not to mention debris or felines underneath the net. The curve of difficulty i
n learning some techniques is very simple, talking about execution, instead, is another pair of sleeves. What will happen to the success or the defeat of a shot will be the timing with which it will be executed. In the sense that it will not be enough to grasp the frisbee and relaunch it but it will have to be relaunched in the right time when it is received so that frisbee can be given the greatest impact force possible. Soon, exchanges with other players will beco
me very technical struggles and nerves. Failing a reception often equals a slow shot that will give the opponent time to reposition and get in trouble with impulsive shots or bounces of bounce. If execution is all, the strategy with which it is performed is vital. In the Special Movement Department, we will also find three different types of “Super Tire”, accompanied by intellectable t
rajectories and fiery lightning, which will be almost impossible to stop. Even in this case, the timing to run them will make the balance weighed between that crucial point that will make us win and a bu
rning defeat. And precisely because of the technicality required in executing certain movements that High Horse guys have concentrated on developing a gameplay that would make it all credible and dynamic, and in the perfect responsiveness of commands. After
more than fifty games online, we can say with certainty that the keys do not have any kind of delay, as well as the movements and rebounds of the frisbee that, whether done or not, always behave in a probable manner. Disk physics is realistic, credible and never predictable in the event of a shot or impact on the arena walls. Perhaps it could have been more effort on the camera, which is always isometric and
fixed because sometimes too much has made it difficult to read some complicated trajectories. credible and never predictable in the event of a shot or impact on the arena walls. Perhaps it could have been more effort on the camera, which is always isometric and fixed because sometimes too much has made it difficult to read some complicated trajectories. credible and
never predictable in the event of a shot or impact on the arena walls. Perhaps it could have been more effort on the camera, which is always isometric and fixed because sometimes too much has made it difficult to read some complicated trajectories.
Now yes, and then?
Without outspoken, Disc Jam is an almost perfect game until you finish the game and there is not found in the navigation menu: beyond those, the desert. Although it is true that the physics engine is the responsiveness of the controls are
flawless ensuring playful first-rate experience, the same can not be said of the contents, to tell the truth already very skinny to launch and which could affect its marketing? considering the price .