Eurogamer technicians from the team Digital foundry conducted a technical analysis of the console versions of the adventure platformer released this week Ori And The Will Of The Wisps.
On the base model of the Xbox One, the game runs at a resolution of 900p, while on the Xbox One X the result was closer to 4K. DF could not calculate the exact value due to the style and focus on the drawn graphics, but a direct comparison of the two versions makes the difference obvious. The version for XB1X has much more even and clean edges of objects, however, if you look closely at the characters on the Xbox One, you will notice additional noise and pixelation. Three-dimensional models are particularly affected by this, which in combination with a lower resolution on the standard XB1 makes the picture in places less detailed. For the rest, both versions are recognized as equally beautiful.
And if in the visual plan Digital Foundry had no serious questions for the project, then things are worse with the speed of work. The fact is that on both consoles, Ori And The Will Of The Wisps has obvious problems with maintaining a stable frame rate, which is especially critical for a two-dimensional platform game. On the day of release, the authors released the first day patch, but no significant improvement happened. Performance still regularly jumps between values below 60 FPS and can drop down to 28 frames on a regular Xbox One and up 35 frames on xbox one x.
Command Moon studios Already stated that she is aware of existing problems and is preparing to release a new update. The update promises to increase productivity and eliminate freezes after long gaming sessions on consoles, as well as fix a number of existing bugs on the PC. The patch will be released this week.
Read our review on the game here.
see also: PlayStation 5 and Xbox Series X will suffer due to coronavirus – analysts say.
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