Daedalic Entertainmentitself suggested that; that’s why today we write these sad lines that they have not succeeded. There is p
otential, how could there be with a story that revolves around time travel?, but except for specific moments of the game, the argument weakens more than imagined … to the point of proposing an outcome that could ruin the experience or, at least, make it less attractive.
None of this means that Deponia Doomsday is a bad video game. Unlike. The design of his puzzles, the wit of many of his dialogues, th
e new and histrionic characters that we will encounter … there is a lot of quality in this work that makes absurd humor its best asset. In that it does not change with respect to its predecessors, although we have noticed less s
park in the jokes that it raises. You will laugh, of course you will, but the subtlety of yesteryear has given way to simpler jokes that obviously make you less attractive. And look that history gives rise to creating hilarious situations of game.
Of temporary paradoxes the thing goes
Imagine for a few moments that everything that happened in the Deponia trilogy was nothing more than a dream; that the misa
With a somewhat irregular narrative rhythm but always maintaining high interest in the story that is told, Deponia Doomsday will soon give us the key to understanding this mess: travel in time . A great argumental premise that in consonance with the always
narcissistic attitude of Rufus would give to create a story of fiction of enormous quality, imagine the mess that is capable of generating this type, and that nevertheless here is totally wasted. The storynever comes to emerge. There are moments of great quality, su
ch fun situations that it is impossible not to laugh, but there is also room for boredom, for absurd encounters that do not contribute anything in the story or in the playable. That is another.
It is a very irregular adventure. As soon as it surprises or disappoints
The option to go back in time, the fear of creating temporal paradoxes, the parallel universes … there is so much good material to play wit
It is the general tone in Deponia Doomsday , a game with too many ups and downs. As soon as you fall in love with his absurd humor and crazy game situations, as you are disappointed never to cross that line that separates a good graphic adventu
re from the largest in the genre. And there was potential to reach that level. You just have to see the numbers. About one hundred characte
rs with whom to interact and as many other locations to explore, all hand-drawn with exquisite taste. Here the German studio does not usually fail, and although the animations of the protagonists are somewhat discrete, in the visual we speak of an outstanding adventure.
Do you understand our disappointment? There is nothing strictly wrong in Doomsday, but neither can it be said that this is the graphic adventure that the Deponia fans expected. And less with such a silly ending that ends up ruining a game th
at with something more original in its plot, and more worked puzzles, right now it would be a memorable work. If you have even intr
oduced “action” sequences in the style of Telltale Games – although you can not fail here – they feel very good, giving more variety to the development of the game.
It is also good news that the title premieres directly with texts in Spanish , even when the voices are only in English and German. Do you like curiosities? The Snake Bender in the Metal Gear Solid series, David Hayter , gives voice to the p
rotagonist of the prologue. One of many details that help you enjoy this good graphic adventure that will take you to complete between 15 and 20 hours depending on your expertise solving puzzles.