Deathloop in its current form is simply impossible on the consoles of the outgoing generation, as the project manager Dinga Bakaba told the magazine Play Magazine…
According to him, without the transition to new consoles, the team would not have been able to realize their ambitions to create such a large and rich world – it is much more detailed than what was in the same Dishonored II.
“The capabilities of the PlayStation 5 gave the right breath of fresh air in terms of production, allowing you to make the game without compromise. It is always very sad at the end of the development to be engaged in “optimization” – for example, to split the levels and find an excuse for this“.
Deathloop is an immersive sim where the protagonist is locked in an endless time loop. He needs to kill all targets in one night. In this, in addition to ordinary enemies, he is also hindered by a mercenary – a second player can play for her.
The project is released on September 14 on PS5 and PC.
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