Here are the souls that are consumed
There are two new areas available in the latter DLC: Waste Cummings and The City at Rings, both of which are rather inspire
d by the artistic level, though they vary considerably from one another. The first area is partially snowed and consists of buildings, cathedrals and semidistrutti palaces that make the idea of decadence to which this part of the world has come across. Its design, made of densely populated buildings and spreading to the ground, combines rubble with a series of mastodontic branches to climb on, which overlook a poison swamp that breaks the new setting in two.
On the other hand, it seems like a piece cut off from the previous DLC, a sort of middle ground that ideally connects
Ashes of Ariandel and The Ringed City . Although the boss who closes this first zone improves the middle level, Waste cumulation is the weakest part of the DLC, complicating some uncompromising choices. Consider as an example the absence of fallen damages when for a design constraint you have to jump from high heights to continue, or some barrage enemies that can be defeated without being able to reach them in any way.
The best place to give it is the City of Anelli, which gives its name to this new addition: it is an ancient city still intact, a legacy of an unknown culture and the place where the end revelations that enrich the lord have settled. Viewed from above, the site is an agglomeration of Middle Eastern palaces immersed in de
nse vegetation, but continuing along the main road you will find hanging gardens arranged on several floors, a common pit overlooking the oblivion and a church, from which you will finally reach to the boss who apparently closes the DLC.
Old corrupt world
We obviously say that the bosses are actually four, one of which is optional and hidden, but we can tell you without a doubt that it will repay you of all your efforts: it is very demanding and a tradition that lovers of the series know very well. But it is abo
ve all the desire for the discovery that will keep you glued for more than a while to complete this additional content, longer than the previous one of a handful of hours. There are secrets, illusory walls, places to reach that require meticulous research and a whole host of features that will make you appreciate the DLC. In addition, there a
re many unpublished objects, a new covenant, three very useful rings, a dozen complete sets of armor, spells, enemies, shields, and weapons. And of course NPCs, who are looking for something,
You are wondering at this point if The Ringed City can at least provide some answers to the key elements of history and whether it is able to deepen its fame: the answer is yes, and do not even forget to make different references, blind and veiled, to the previous episo
des. We are therefore certain that there will be speculation on other details considered minor, and that the community can not help but develop their own theories.
To close the package we find
arenas for pvp, already available for those who bought the previous DLC. In addition to being able to access the matches separately, you can select individual maps or set a password, and there is also the ability to do duels, fights at two, four, and the cheerful brawl up to six players.