The great strength of Spike Chunsoft games has always been that of keeping a minimum common denominator and proposing to their fan base well diversified, fun and crazy situations.Danganronpa Another Episode: Ultra Despair Girls, in addition to having a particularly long title, is also one of the less known episodes because it came out only on the Sony laptop and is a spin-off of the main saga. A little more than two years after its launch,
Ultra Despair Girls tries to bounce back on PlayStation 4 with a porting that we have tested for you in these days. Conversions from PlayStation Vita to PlayStation 4 are never a simple affair, especially when it comes to adapting the game to a control system without any touch screen, so we were curious to find out how production would work in this case. Let’s go find out together.
WELCOME BACK DEAR MONOKUMA
We do not want to go into the details of the plot too much to try to avoid any spoilers, but the fact that this Danganrompa is right between Trigger Happy Havoc and Goodbye Despair makes the task particularly difficult. Just know that the title is filled with quotes and references and to enjoy it at best it would be better to have played the two chapters just mentioned.
However, in the event that the series is not exactly between your ropes, Ultra Despair Girl could have fun the same because of its plot disconnected from the main series and a gameplay on balance completely new.We will thus find ourselves in the role of the young Komaru Naegi (yes, she is the sister of Makoto), a teenager forced to live in a room with no way out, kidnapped by no one knows who. The slow monotony of the days is suddenly
broken when a violent Monokuma comes in through the armored door, ready to tear it to pieces, an event that gives way to a story over the top. Our innocent protagonist will have to escape from a sadistic violent game created by a gang of kids, who has thrown the entire city into a panic with the aim of eliminating every single adult still alive. The crazy Toko Fukawa will also help us in this undertaking, with whom we will try to escape from the city.
PLAYSTATION TROPHIES 3
In order to plateau Danganronpa Another Episode: Ultra Despair Girls you will have to complete the main story, thus unlocking most of the hidden trophies, but you will also have to examine every single palm of the city in search of the most diverse collectibles, without which the trophy it will remain only a distant mirage.
DANCE TEDDY BEAR, DANCE!
It is when it comes to getting into the heart of the game, in fact, that the first flaws start to come out and some of the elements all in all justifiable on PlayStation Vita, on PlayStation 4 become intolerable because of a porting work done with the minimum effort. Danganronpa Another Episode: Ultra Despair Girls is a third-person shooter with a rather classic style and extremely slow rhythms.The movements of the two protagonists are woody and the aiming system does not hide any
important quality. It’s all very classic, with the need to eliminate crazed Monokuma hordes as you explore every corner of the city, looking for collectibles and clues that delve into plot and characters. The protagonist’s sympathetic movements echoes a game rhythm that never becomes exasperating, leaving the player all the time in the world to aim at the weak spots of the
Monokuma, more specifically in the left eye, which allows them to be killed on the spot and load a special shot for the next shot. In the most complex situations, Toko can be called to the rescue. With its scissors it will start to beat the enemies in close combat with an extremely simplified beat em up system.
The two protagonists alternate through five chapters that are not too demanding, for a total duration of about twenty hours, but from the scarce replayability despite the presence of the new game mode plus no other specific additions.In an attempt to give a
little variety to the whole, arcade machines will be thought of, game sections where you will find the best method to quickly overcome areas infested by Monokuma by exploiting the different abilities of our weapon. Equipped with Komaru there is in fact the classic pistol but a powerful megaphone with eight types of bullets. Some cause direct damage, others allow you to
make the target dance while immobilizing it while others still have the function of moving certain specific elements of the scenario, so as to give greater depth to the exploration. What comes out is a product after all pleasant to play but still rather backward.